* $params = new stdClass; * stream_filter_register('horde_crc32', 'Horde_Stream_Filter_Crc32'); * stream_filter_[app|pre]pend($stream, 'horde_crc32', * [ STREAM_FILTER_[READ|WRITE|ALL] ], * [ $params ]); * while (fread($stream, 8192)) {} * // CRC32 data in $params->crc32 * * * Copyright 2011-2016 Horde LLC (http://www.horde.org/) * * See the enclosed file COPYING for license information (LGPL). If you * did not receive this file, see http://www.horde.org/licenses/lgpl21. * * @author Michael Slusarz * @category Horde * @license http://www.horde.org/licenses/lgpl21 LGPL 2.1 * @package Stream_Filter */ class Horde_Stream_Filter_Crc32 extends php_user_filter { /** * @see stream_filter_register() */ public function onCreate() { $this->params->crc32 = 0; return true; } /** * @see stream_filter_register() */ public function filter($in, $out, &$consumed, $closing) { while ($bucket = stream_bucket_make_writeable($in)) { $consumed += $bucket->datalen; $this->params->crc32 = $this->_crc32Combine($this->params->crc32, crc32($bucket->data), $bucket->datalen); stream_bucket_append($out, $bucket); } return PSFS_PASS_ON; } /** */ protected function _crc32Combine($crc1, $crc2, $len2) { $odd = array(0xedb88320); $row = 1; for ($n = 1; $n < 32; ++$n) { $odd[$n] = $row; $row <<= 1; } $this->_gf2MatrixSquare($even, $odd); $this->_gf2MatrixSquare($odd, $even); do { /* Apply zeros operator for this bit of len2. */ $this->_gf2MatrixSquare($even, $odd); if ($len2 & 1) { $crc1 = $this->_gf2MatrixTimes($even, $crc1); } $len2>>=1; /* If no more bits set, then done. */ if ($len2 == 0) { break; } /* Another iteration of the loop with odd and even swapped. */ $this->_gf2MatrixSquare($odd, $even); if ($len2 & 1) { $crc1 = $this->_gf2MatrixTimes($odd, $crc1); } $len2>>= 1; } while ($len2 != 0); $crc1 ^= $crc2; return $crc1; } /** */ protected function _gf2MatrixSquare(&$square, &$mat) { for ($n = 0; $n < 32; ++$n) { $square[$n] = $this->_gf2MatrixTimes($mat, $mat[$n]); } } /** */ protected function _gf2MatrixTimes($mat, $vec) { $i = $sum = 0; while ($vec) { if ($vec & 1) { $sum ^= $mat[$i]; } $vec = ($vec >> 1) & 0x7FFFFFFF; ++$i; } return $sum; } }