LDAPAccountManager/lam/templates/lib/extra/ckeditor/plugins/undo/plugin.js

739 lines
22 KiB
JavaScript

/**
* @license Copyright (c) 2003-2014, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.md or http://ckeditor.com/license
*/
/**
* @fileOverview Undo/Redo system for saving a shapshot for document modification
* and other recordable changes.
*/
( function() {
CKEDITOR.plugins.add( 'undo', {
lang: 'af,ar,bg,bn,bs,ca,cs,cy,da,de,el,en,en-au,en-ca,en-gb,eo,es,et,eu,fa,fi,fo,fr,fr-ca,gl,gu,he,hi,hr,hu,id,is,it,ja,ka,km,ko,ku,lt,lv,mk,mn,ms,nb,nl,no,pl,pt,pt-br,ro,ru,si,sk,sl,sq,sr,sr-latn,sv,th,tr,ug,uk,vi,zh,zh-cn', // %REMOVE_LINE_CORE%
icons: 'redo,redo-rtl,undo,undo-rtl', // %REMOVE_LINE_CORE%
hidpi: true, // %REMOVE_LINE_CORE%
init: function( editor ) {
var undoManager = editor.undoManager = new UndoManager( editor );
var undoCommand = editor.addCommand( 'undo', {
exec: function() {
if ( undoManager.undo() ) {
editor.selectionChange();
this.fire( 'afterUndo' );
}
},
startDisabled: true,
canUndo: false
} );
var redoCommand = editor.addCommand( 'redo', {
exec: function() {
if ( undoManager.redo() ) {
editor.selectionChange();
this.fire( 'afterRedo' );
}
},
startDisabled: true,
canUndo: false
} );
editor.setKeystroke( [
[ CKEDITOR.CTRL + 90 /*Z*/, 'undo' ],
[ CKEDITOR.CTRL + 89 /*Y*/, 'redo' ],
[ CKEDITOR.CTRL + CKEDITOR.SHIFT + 90 /*Z*/, 'redo' ]
] );
undoManager.onChange = function() {
undoCommand.setState( undoManager.undoable() ? CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED );
redoCommand.setState( undoManager.redoable() ? CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED );
};
function recordCommand( event ) {
// If the command hasn't been marked to not support undo.
if ( undoManager.enabled && event.data.command.canUndo !== false )
undoManager.save();
}
// We'll save snapshots before and after executing a command.
editor.on( 'beforeCommandExec', recordCommand );
editor.on( 'afterCommandExec', recordCommand );
// Save snapshots before doing custom changes.
editor.on( 'saveSnapshot', function( evt ) {
undoManager.save( evt.data && evt.data.contentOnly );
} );
// Registering keydown on every document recreation.(#3844)
editor.on( 'contentDom', function() {
editor.editable().on( 'keydown', function( event ) {
var keystroke = event.data.getKey();
if ( keystroke == 8 /*Backspace*/ || keystroke == 46 /*Delete*/ )
undoManager.type( keystroke, 0 );
} );
editor.editable().on( 'keypress', function( event ) {
undoManager.type( event.data.getKey(), 1 );
} );
} );
// Always save an undo snapshot - the previous mode might have
// changed editor contents.
editor.on( 'beforeModeUnload', function() {
editor.mode == 'wysiwyg' && undoManager.save( true );
} );
function toggleUndoManager() {
undoManager.enabled = editor.readOnly ? false : editor.mode == 'wysiwyg';
undoManager.onChange();
}
// Make the undo manager available only in wysiwyg mode.
editor.on( 'mode', toggleUndoManager );
// Disable undo manager when in read-only mode.
editor.on( 'readOnly', toggleUndoManager );
if ( editor.ui.addButton ) {
editor.ui.addButton( 'Undo', {
label: editor.lang.undo.undo,
command: 'undo',
toolbar: 'undo,10'
} );
editor.ui.addButton( 'Redo', {
label: editor.lang.undo.redo,
command: 'redo',
toolbar: 'undo,20'
} );
}
/**
* Resets the undo stack.
*
* @member CKEDITOR.editor
*/
editor.resetUndo = function() {
// Reset the undo stack.
undoManager.reset();
// Create the first image.
editor.fire( 'saveSnapshot' );
};
/**
* Amends the top of the undo stack (last undo image) with the current DOM changes.
*
* function() {
* editor.fire( 'saveSnapshot' );
* editor.document.body.append(...);
* // Makes new changes following the last undo snapshot a part of it.
* editor.fire( 'updateSnapshot' );
* ..
* }
*
* @event updateSnapshot
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
*/
editor.on( 'updateSnapshot', function() {
if ( undoManager.currentImage )
undoManager.update();
} );
/**
* Locks the undo manager to prevent any save/update operations.
*
* It is convenient to lock the undo manager before performing DOM operations
* that should not be recored (e.g. auto paragraphing).
*
* See {@link CKEDITOR.plugins.undo.UndoManager#lock} for more details.
*
* **Note:** In order to unlock the undo manager, {@link #unlockSnapshot} has to be fired
* the same number of times that `lockSnapshot` has been fired.
*
* @since 4.0
* @event lockSnapshot
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
* @param data
* @param {Boolean} [data.dontUpdate] When set to `true` the last snapshot will not be updated
* with the current contents and selection. Read more in the {@link CKEDITOR.plugins.undo.UndoManager#lock} method.
*/
editor.on( 'lockSnapshot', function( evt ) {
undoManager.lock( evt.data && evt.data.dontUpdate );
} );
/**
* Unlocks the undo manager and updates the latest snapshot.
*
* @since 4.0
* @event unlockSnapshot
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
*/
editor.on( 'unlockSnapshot', undoManager.unlock, undoManager );
}
} );
CKEDITOR.plugins.undo = {};
/**
* Undoes the snapshot which represents the current document status.
*
* @private
* @class CKEDITOR.plugins.undo.Image
* @constructor Creates an Image class instance.
* @param {CKEDITOR.editor} editor The editor instance on which the image is created.
* @param {Boolean} [contentsOnly] If set to `true` image will contain only contents, without selection.
*/
var Image = CKEDITOR.plugins.undo.Image = function( editor, contentsOnly ) {
this.editor = editor;
editor.fire( 'beforeUndoImage' );
var contents = editor.getSnapshot();
// In IE, we need to remove the expando attributes.
if ( CKEDITOR.env.ie && contents )
contents = contents.replace( /\s+data-cke-expando=".*?"/g, '' );
this.contents = contents;
if ( !contentsOnly ) {
var selection = contents && editor.getSelection();
this.bookmarks = selection && selection.createBookmarks2( true );
}
editor.fire( 'afterUndoImage' );
};
// Attributes that browser may changing them when setting via innerHTML.
var protectedAttrs = /\b(?:href|src|name)="[^"]*?"/gi;
Image.prototype = {
equalsContent: function( otherImage ) {
var thisContents = this.contents,
otherContents = otherImage.contents;
// For IE6/7 : Comparing only the protected attribute values but not the original ones.(#4522)
if ( CKEDITOR.env.ie && ( CKEDITOR.env.ie7Compat || CKEDITOR.env.ie6Compat ) ) {
thisContents = thisContents.replace( protectedAttrs, '' );
otherContents = otherContents.replace( protectedAttrs, '' );
}
if ( thisContents != otherContents )
return false;
return true;
},
equalsSelection: function( otherImage ) {
var bookmarksA = this.bookmarks,
bookmarksB = otherImage.bookmarks;
if ( bookmarksA || bookmarksB ) {
if ( !bookmarksA || !bookmarksB || bookmarksA.length != bookmarksB.length )
return false;
for ( var i = 0; i < bookmarksA.length; i++ ) {
var bookmarkA = bookmarksA[ i ],
bookmarkB = bookmarksB[ i ];
if ( bookmarkA.startOffset != bookmarkB.startOffset || bookmarkA.endOffset != bookmarkB.endOffset || !CKEDITOR.tools.arrayCompare( bookmarkA.start, bookmarkB.start ) || !CKEDITOR.tools.arrayCompare( bookmarkA.end, bookmarkB.end ) )
return false;
}
}
return true;
}
};
/**
* Main logic for the Redo/Undo feature.
*
* **Note:** This class is not accessible from the global scope.
*
* @private
* @class CKEDITOR.plugins.undo.UndoManager
* @constructor Creates an UndoManager class instance.
* @param {CKEDITOR.editor} editor
*/
function UndoManager( editor ) {
this.editor = editor;
// Reset the undo stack.
this.reset();
}
UndoManager.prototype = {
/**
* When `locked` property is not `null`, the undo manager is locked, so
* operations like `save` or `update` are forbidden.
*
* The manager can be locked/unlocked by the {@link #lock} and {@link #unlock} methods.
*
* @private
* @property {Object} [locked=null]
*/
/**
* Handles keystroke support for the undo manager. It is called whenever a keystroke that
* can change the editor contents is pressed.
*
* @param {Number} keystroke The key code.
* @param {Boolean} isCharacter If `true`, it is a character ('a', '1', '&', ...). Otherwise it is the remove key (*Delete* or *Backspace*).
*/
type: function( keystroke, isCharacter ) {
// Create undo snap for every different modifier key.
var modifierSnapshot = ( !isCharacter && keystroke != this.lastKeystroke );
// Create undo snap on the following cases:
// 1. Just start to type .
// 2. Typing some content after a modifier.
// 3. Typing some content after make a visible selection.
var startedTyping = !this.typing || ( isCharacter && !this.wasCharacter );
var editor = this.editor;
if ( startedTyping || modifierSnapshot ) {
var beforeTypeImage = new Image( editor ),
beforeTypeCount = this.snapshots.length;
// Use setTimeout, so we give the necessary time to the
// browser to insert the character into the DOM.
CKEDITOR.tools.setTimeout( function() {
var currentSnapshot = editor.getSnapshot();
// In IE, we need to remove the expando attributes.
if ( CKEDITOR.env.ie )
currentSnapshot = currentSnapshot.replace( /\s+data-cke-expando=".*?"/g, '' );
// If changes have taken place, while not been captured yet (#8459),
// compensate the snapshot.
if ( beforeTypeImage.contents != currentSnapshot && beforeTypeCount == this.snapshots.length ) {
// It's safe to now indicate typing state.
this.typing = true;
// This's a special save, with specified snapshot
// and without auto 'fireChange'.
if ( !this.save( false, beforeTypeImage, false ) )
// Drop future snapshots.
this.snapshots.splice( this.index + 1, this.snapshots.length - this.index - 1 );
this.hasUndo = true;
this.hasRedo = false;
this.typesCount = 1;
this.modifiersCount = 1;
this.onChange();
}
}, 0, this );
}
this.lastKeystroke = keystroke;
this.wasCharacter = isCharacter;
// Create undo snap after typed too much (over 25 times).
if ( !isCharacter ) {
this.typesCount = 0;
this.modifiersCount++;
if ( this.modifiersCount > 25 ) {
this.save( false, null, false );
this.modifiersCount = 1;
} else {
setTimeout( function() {
editor.fire( 'change' );
}, 0 );
}
} else {
this.modifiersCount = 0;
this.typesCount++;
if ( this.typesCount > 25 ) {
this.save( false, null, false );
this.typesCount = 1;
} else {
setTimeout( function() {
editor.fire( 'change' );
}, 0 );
}
}
},
/**
* Resets the undo stack.
*/
reset: function() {
// Remember last pressed key.
this.lastKeystroke = 0;
// Stack for all the undo and redo snapshots, they're always created/removed
// in consistency.
this.snapshots = [];
// Current snapshot history index.
this.index = -1;
this.limit = this.editor.config.undoStackSize || 20;
this.currentImage = null;
this.hasUndo = false;
this.hasRedo = false;
this.locked = null;
this.resetType();
},
/**
* Resets all typing variables.
*
* @see #type
*/
resetType: function() {
this.typing = false;
delete this.lastKeystroke;
this.typesCount = 0;
this.modifiersCount = 0;
},
fireChange: function() {
this.hasUndo = !!this.getNextImage( true );
this.hasRedo = !!this.getNextImage( false );
// Reset typing
this.resetType();
this.onChange();
},
/**
* Saves a snapshot of the document image for later retrieval.
*/
save: function( onContentOnly, image, autoFireChange ) {
// Do not change snapshots stack when locked.
if ( this.locked )
return false;
var snapshots = this.snapshots;
// Get a content image.
if ( !image )
image = new Image( this.editor );
// Do nothing if it was not possible to retrieve an image.
if ( image.contents === false )
return false;
// Check if this is a duplicate. In such case, do nothing.
if ( this.currentImage ) {
if ( image.equalsContent( this.currentImage ) ) {
if ( onContentOnly )
return false;
if ( image.equalsSelection( this.currentImage ) )
return false;
} else
this.editor.fire( 'change' );
}
// Drop future snapshots.
snapshots.splice( this.index + 1, snapshots.length - this.index - 1 );
// If we have reached the limit, remove the oldest one.
if ( snapshots.length == this.limit )
snapshots.shift();
// Add the new image, updating the current index.
this.index = snapshots.push( image ) - 1;
this.currentImage = image;
if ( autoFireChange !== false )
this.fireChange();
return true;
},
restoreImage: function( image ) {
// Bring editor focused to restore selection.
var editor = this.editor,
sel;
if ( image.bookmarks ) {
editor.focus();
// Retrieve the selection beforehand. (#8324)
sel = editor.getSelection();
}
// Start transaction - do not allow any mutations to the
// snapshots stack done when selecting bookmarks (much probably
// by selectionChange listener).
this.locked = 1;
this.editor.loadSnapshot( image.contents );
if ( image.bookmarks )
sel.selectBookmarks( image.bookmarks );
else if ( CKEDITOR.env.ie ) {
// IE BUG: If I don't set the selection to *somewhere* after setting
// document contents, then IE would create an empty paragraph at the bottom
// the next time the document is modified.
var $range = this.editor.document.getBody().$.createTextRange();
$range.collapse( true );
$range.select();
}
this.locked = 0;
this.index = image.index;
this.currentImage = this.snapshots[ this.index ];
// Update current image with the actual editor
// content, since actualy content may differ from
// the original snapshot due to dom change. (#4622)
this.update();
this.fireChange();
editor.fire( 'change' );
},
// Get the closest available image.
getNextImage: function( isUndo ) {
var snapshots = this.snapshots,
currentImage = this.currentImage,
image, i;
if ( currentImage ) {
if ( isUndo ) {
for ( i = this.index - 1; i >= 0; i-- ) {
image = snapshots[ i ];
if ( !currentImage.equalsContent( image ) ) {
image.index = i;
return image;
}
}
} else {
for ( i = this.index + 1; i < snapshots.length; i++ ) {
image = snapshots[ i ];
if ( !currentImage.equalsContent( image ) ) {
image.index = i;
return image;
}
}
}
}
return null;
},
/**
* Checks the current redo state.
*
* @returns {Boolean} Whether the document has a previous state to retrieve.
*/
redoable: function() {
return this.enabled && this.hasRedo;
},
/**
* Checks the current undo state.
*
* @returns {Boolean} Whether the document has a future state to restore.
*/
undoable: function() {
return this.enabled && this.hasUndo;
},
/**
* Performs undo on current index.
*/
undo: function() {
if ( this.undoable() ) {
this.save( true );
var image = this.getNextImage( true );
if ( image )
return this.restoreImage( image ), true;
}
return false;
},
/**
* Performs redo on current index.
*/
redo: function() {
if ( this.redoable() ) {
// Try to save. If no changes have been made, the redo stack
// will not change, so it will still be redoable.
this.save( true );
// If instead we had changes, we can't redo anymore.
if ( this.redoable() ) {
var image = this.getNextImage( false );
if ( image )
return this.restoreImage( image ), true;
}
}
return false;
},
/**
* Updates the last snapshot of the undo stack with the current editor content.
*
* @param {CKEDITOR.plugins.undo.Image} [newImage] The image which will replace the current one.
* If not set defaults to image taken from editor.
*/
update: function( newImage ) {
// Do not change snapshots stack is locked.
if ( this.locked )
return;
if ( !newImage )
newImage = new Image( this.editor );
var i = this.index,
snapshots = this.snapshots;
// Find all previous snapshots made for the same content (which differ
// only by selection) and replace all of them with the current image.
while ( i > 0 && this.currentImage.equalsContent( snapshots[ i - 1 ] ) )
i -= 1;
snapshots.splice( i, this.index - i + 1, newImage );
this.index = i;
this.currentImage = newImage;
},
/**
* Locks the snapshot stack to prevent any save/update operations and when necessary,
* updates the tip of the snapshot stack with the DOM changes introduced during the
* locked period, after the {@link #unlock} method is called.
*
* It is mainly used to ensure any DOM operations that should not be recorded
* (e.g. auto paragraphing) are not added to the stack.
*
* **Note:** For every `lock` call you must call {@link #unlock} once to unlock the undo manager.
*
* @since 4.0
* @param {Boolean} [dontUpdate] When set to `true`, the last snapshot will not be updated
* with current contents and selection. By default, if undo manager was up to date when the lock started,
* the last snapshot will be updated to the current state when unlocking. This means that all changes
* done during the lock will be merged into the previous snapshot or the next one. Use this option to gain
* more control over this behavior. For example, it is possible to group changes done during the lock into
* a separate snapshot.
*/
lock: function( dontUpdate ) {
if ( !this.locked ) {
if ( dontUpdate )
this.locked = { level: 1 };
else {
// Make a contents image. Don't include bookmarks, because:
// * we don't compare them,
// * there's a chance that DOM has been changed since
// locked (e.g. fake) selection was made, so createBookmark2 could fail.
// http://dev.ckeditor.com/ticket/11027#comment:3
var imageBefore = new Image( this.editor, true );
// If current editor content matches the tip of snapshot stack,
// the stack tip must be updated by unlock, to include any changes made
// during this period.
var matchedTip = this.currentImage && this.currentImage.equalsContent( imageBefore );
this.locked = { update: matchedTip ? imageBefore : null, level: 1 };
}
}
// Increase the level of lock.
else
this.locked.level++;
},
/**
* Unlocks the snapshot stack and checks to amend the last snapshot.
*
* See {@link #lock} for more details.
*
* @since 4.0
*/
unlock: function() {
if ( this.locked ) {
// Decrease level of lock and check if equals 0, what means that undoM is completely unlocked.
if ( !--this.locked.level ) {
var updateImage = this.locked.update,
newImage = updateImage && new Image( this.editor, true );
this.locked = null;
if ( updateImage && !updateImage.equalsContent( newImage ) )
this.update();
}
}
}
};
} )();
/**
* The number of undo steps to be saved. The higher value is set, the more
* memory is used for it.
*
* config.undoStackSize = 50;
*
* @cfg {Number} [undoStackSize=20]
* @member CKEDITOR.config
*/
/**
* Fired when the editor is about to save an undo snapshot. This event can be
* fired by plugins and customizations to make the editor save undo snapshots.
*
* @event saveSnapshot
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Fired before an undo image is to be taken. An undo image represents the
* editor state at some point. It is saved into the undo store, so the editor is
* able to recover the editor state on undo and redo operations.
*
* @since 3.5.3
* @event beforeUndoImage
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
* @see CKEDITOR.editor#afterUndoImage
*/
/**
* Fired after an undo image is taken. An undo image represents the
* editor state at some point. It is saved into the undo store, so the editor is
* able to recover the editor state on undo and redo operations.
*
* @since 3.5.3
* @event afterUndoImage
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
* @see CKEDITOR.editor#beforeUndoImage
*/
/**
* Fired when the content of the editor is changed.
*
* Due to performance reasons, it is not verified if the content really changed.
* The editor instead watches several editing actions that usually result in
* changes. This event may thus in some cases be fired when no changes happen
* or may even get fired twice.
*
* If it is important not to get the change event too often, you should compare the
* previous and the current editor content inside the event listener.
*
* @since 4.2
* @event change
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
*/