LDAPAccountManager/lam/templates/lib/extra/ckeditor/plugins/undo/plugin.js

1340 lines
42 KiB
JavaScript

/**
* @license Copyright (c) 2003-2018, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license
*/
/**
* @fileOverview Undo/Redo system for saving a shapshot for document modification
* and other recordable changes.
*/
'use strict';
( function() {
var keystrokes = [
CKEDITOR.CTRL + 90 /*Z*/,
CKEDITOR.CTRL + 89 /*Y*/,
CKEDITOR.CTRL + CKEDITOR.SHIFT + 90 /*Z*/
],
backspaceOrDelete = { 8: 1, 46: 1 };
CKEDITOR.plugins.add( 'undo', {
// jscs:disable maximumLineLength
lang: 'af,ar,az,bg,bn,bs,ca,cs,cy,da,de,de-ch,el,en,en-au,en-ca,en-gb,eo,es,es-mx,et,eu,fa,fi,fo,fr,fr-ca,gl,gu,he,hi,hr,hu,id,is,it,ja,ka,km,ko,ku,lt,lv,mk,mn,ms,nb,nl,no,oc,pl,pt,pt-br,ro,ru,si,sk,sl,sq,sr,sr-latn,sv,th,tr,tt,ug,uk,vi,zh,zh-cn', // %REMOVE_LINE_CORE%
// jscs:enable maximumLineLength
icons: 'redo,redo-rtl,undo,undo-rtl', // %REMOVE_LINE_CORE%
hidpi: true, // %REMOVE_LINE_CORE%
init: function( editor ) {
var undoManager = editor.undoManager = new UndoManager( editor ),
editingHandler = undoManager.editingHandler = new NativeEditingHandler( undoManager );
var undoCommand = editor.addCommand( 'undo', {
exec: function() {
if ( undoManager.undo() ) {
editor.selectionChange();
this.fire( 'afterUndo' );
}
},
startDisabled: true,
canUndo: false
} );
var redoCommand = editor.addCommand( 'redo', {
exec: function() {
if ( undoManager.redo() ) {
editor.selectionChange();
this.fire( 'afterRedo' );
}
},
startDisabled: true,
canUndo: false
} );
editor.setKeystroke( [
[ keystrokes[ 0 ], 'undo' ],
[ keystrokes[ 1 ], 'redo' ],
[ keystrokes[ 2 ], 'redo' ]
] );
undoManager.onChange = function() {
undoCommand.setState( undoManager.undoable() ? CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED );
redoCommand.setState( undoManager.redoable() ? CKEDITOR.TRISTATE_OFF : CKEDITOR.TRISTATE_DISABLED );
};
function recordCommand( event ) {
// If the command hasn't been marked to not support undo.
if ( undoManager.enabled && event.data.command.canUndo !== false )
undoManager.save();
}
// We'll save snapshots before and after executing a command.
editor.on( 'beforeCommandExec', recordCommand );
editor.on( 'afterCommandExec', recordCommand );
// Save snapshots before doing custom changes.
editor.on( 'saveSnapshot', function( evt ) {
undoManager.save( evt.data && evt.data.contentOnly );
} );
// Event manager listeners should be attached on contentDom.
editor.on( 'contentDom', editingHandler.attachListeners, editingHandler );
editor.on( 'instanceReady', function() {
// Saves initial snapshot.
editor.fire( 'saveSnapshot' );
} );
// Always save an undo snapshot - the previous mode might have
// changed editor contents.
editor.on( 'beforeModeUnload', function() {
editor.mode == 'wysiwyg' && undoManager.save( true );
} );
function toggleUndoManager() {
undoManager.enabled = editor.readOnly ? false : editor.mode == 'wysiwyg';
undoManager.onChange();
}
// Make the undo manager available only in wysiwyg mode.
editor.on( 'mode', toggleUndoManager );
// Disable undo manager when in read-only mode.
editor.on( 'readOnly', toggleUndoManager );
if ( editor.ui.addButton ) {
editor.ui.addButton( 'Undo', {
label: editor.lang.undo.undo,
command: 'undo',
toolbar: 'undo,10'
} );
editor.ui.addButton( 'Redo', {
label: editor.lang.undo.redo,
command: 'redo',
toolbar: 'undo,20'
} );
}
/**
* Resets the undo stack.
*
* @member CKEDITOR.editor
*/
editor.resetUndo = function() {
// Reset the undo stack.
undoManager.reset();
// Create the first image.
editor.fire( 'saveSnapshot' );
};
/**
* Amends the top of the undo stack (last undo image) with the current DOM changes.
*
* function() {
* editor.fire( 'saveSnapshot' );
* editor.document.body.append(...);
* // Makes new changes following the last undo snapshot a part of it.
* editor.fire( 'updateSnapshot' );
* ..
* }
*
* @event updateSnapshot
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
*/
editor.on( 'updateSnapshot', function() {
if ( undoManager.currentImage )
undoManager.update();
} );
/**
* Locks the undo manager to prevent any save/update operations.
*
* It is convenient to lock the undo manager before performing DOM operations
* that should not be recored (e.g. auto paragraphing).
*
* See {@link CKEDITOR.plugins.undo.UndoManager#lock} for more details.
*
* **Note:** In order to unlock the undo manager, {@link #unlockSnapshot} has to be fired
* the same number of times that `lockSnapshot` has been fired.
*
* @since 4.0
* @event lockSnapshot
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
* @param data
* @param {Boolean} [data.dontUpdate] When set to `true`, the last snapshot will not be updated
* with the current content and selection. Read more in the {@link CKEDITOR.plugins.undo.UndoManager#lock} method.
* @param {Boolean} [data.forceUpdate] When set to `true`, the last snapshot will always be updated
* with the current content and selection. Read more in the {@link CKEDITOR.plugins.undo.UndoManager#lock} method.
*/
editor.on( 'lockSnapshot', function( evt ) {
var data = evt.data;
undoManager.lock( data && data.dontUpdate, data && data.forceUpdate );
} );
/**
* Unlocks the undo manager and updates the latest snapshot.
*
* @since 4.0
* @event unlockSnapshot
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
*/
editor.on( 'unlockSnapshot', undoManager.unlock, undoManager );
}
} );
CKEDITOR.plugins.undo = {};
/**
* Main logic for the Redo/Undo feature.
*
* @private
* @class CKEDITOR.plugins.undo.UndoManager
* @constructor Creates an UndoManager class instance.
* @param {CKEDITOR.editor} editor
*/
var UndoManager = CKEDITOR.plugins.undo.UndoManager = function( editor ) {
/**
* An array storing the number of key presses, count in a row. Use {@link #keyGroups} members as index.
*
* **Note:** The keystroke count will be reset after reaching the limit of characters per snapshot.
*
* @since 4.4.4
*/
this.strokesRecorded = [ 0, 0 ];
/**
* When the `locked` property is not `null`, the undo manager is locked, so
* operations like `save` or `update` are forbidden.
*
* The manager can be locked and unlocked by the {@link #lock} and {@link #unlock}
* methods, respectively.
*
* @readonly
* @property {Object} [locked=null]
*/
this.locked = null;
/**
* Contains the previously processed key group, based on {@link #keyGroups}.
* `-1` means an unknown group.
*
* @since 4.4.4
* @readonly
* @property {Number} [previousKeyGroup=-1]
*/
this.previousKeyGroup = -1;
/**
* The maximum number of snapshots in the stack. Configurable via {@link CKEDITOR.config#undoStackSize}.
*
* @readonly
* @property {Number} [limit]
*/
this.limit = editor.config.undoStackSize || 20;
/**
* The maximum number of characters typed/deleted in one undo step.
*
* @since 4.4.5
* @readonly
*/
this.strokesLimit = 25;
this.editor = editor;
// Reset the undo stack.
this.reset();
};
UndoManager.prototype = {
/**
* Handles keystroke support for the undo manager. It is called on `keyup` event for
* keystrokes that can change the editor content.
*
* @param {Number} keyCode The key code.
* @param {Boolean} [strokesPerSnapshotExceeded] When set to `true`, the method will
* behave as if the strokes limit was exceeded regardless of the {@link #strokesRecorded} value.
*/
type: function( keyCode, strokesPerSnapshotExceeded ) {
var keyGroup = UndoManager.getKeyGroup( keyCode ),
// Count of keystrokes in current a row.
// Note if strokesPerSnapshotExceeded will be exceeded, it'll be restarted.
strokesRecorded = this.strokesRecorded[ keyGroup ] + 1;
strokesPerSnapshotExceeded =
( strokesPerSnapshotExceeded || strokesRecorded >= this.strokesLimit );
if ( !this.typing )
onTypingStart( this );
if ( strokesPerSnapshotExceeded ) {
// Reset the count of strokes, so it'll be later assigned to this.strokesRecorded.
strokesRecorded = 0;
this.editor.fire( 'saveSnapshot' );
} else {
// Fire change event.
this.editor.fire( 'change' );
}
// Store recorded strokes count.
this.strokesRecorded[ keyGroup ] = strokesRecorded;
// This prop will tell in next itaration what kind of group was processed previously.
this.previousKeyGroup = keyGroup;
},
/**
* Whether the new `keyCode` belongs to a different group than the previous one ({@link #previousKeyGroup}).
*
* @since 4.4.5
* @param {Number} keyCode
* @returns {Boolean}
*/
keyGroupChanged: function( keyCode ) {
return UndoManager.getKeyGroup( keyCode ) != this.previousKeyGroup;
},
/**
* Resets the undo stack.
*/
reset: function() {
// Stack for all the undo and redo snapshots, they're always created/removed
// in consistency.
this.snapshots = [];
// Current snapshot history index.
this.index = -1;
this.currentImage = null;
this.hasUndo = false;
this.hasRedo = false;
this.locked = null;
this.resetType();
},
/**
* Resets all typing variables.
*
* @see #type
*/
resetType: function() {
this.strokesRecorded = [ 0, 0 ];
this.typing = false;
this.previousKeyGroup = -1;
},
/**
* Refreshes the state of the {@link CKEDITOR.plugins.undo.UndoManager undo manager}
* as well as the state of the `undo` and `redo` commands.
*/
refreshState: function() {
// These lines can be handled within onChange() too.
this.hasUndo = !!this.getNextImage( true );
this.hasRedo = !!this.getNextImage( false );
// Reset typing
this.resetType();
this.onChange();
},
/**
* Saves a snapshot of the document image for later retrieval.
*
* @param {Boolean} onContentOnly If set to `true`, the snapshot will be saved only if the content has changed.
* @param {CKEDITOR.plugins.undo.Image} image An optional image to save. If skipped, current editor will be used.
* @param {Boolean} [autoFireChange=true] If set to `false`, will not trigger the {@link CKEDITOR.editor#change} event to editor.
*/
save: function( onContentOnly, image, autoFireChange ) {
var editor = this.editor;
// Do not change snapshots stack when locked, editor is not ready,
// editable is not ready or when editor is in mode difference than 'wysiwyg'.
if ( this.locked || editor.status != 'ready' || editor.mode != 'wysiwyg' )
return false;
var editable = editor.editable();
if ( !editable || editable.status != 'ready' )
return false;
var snapshots = this.snapshots;
// Get a content image.
if ( !image )
image = new Image( editor );
// Do nothing if it was not possible to retrieve an image.
if ( image.contents === false )
return false;
// Check if this is a duplicate. In such case, do nothing.
if ( this.currentImage ) {
if ( image.equalsContent( this.currentImage ) ) {
if ( onContentOnly )
return false;
if ( image.equalsSelection( this.currentImage ) )
return false;
} else if ( autoFireChange !== false ) {
editor.fire( 'change' );
}
}
// Drop future snapshots.
snapshots.splice( this.index + 1, snapshots.length - this.index - 1 );
// If we have reached the limit, remove the oldest one.
if ( snapshots.length == this.limit )
snapshots.shift();
// Add the new image, updating the current index.
this.index = snapshots.push( image ) - 1;
this.currentImage = image;
if ( autoFireChange !== false )
this.refreshState();
return true;
},
/**
* Sets editor content/selection to the one stored in `image`.
*
* @param {CKEDITOR.plugins.undo.Image} image
*/
restoreImage: function( image ) {
// Bring editor focused to restore selection.
var editor = this.editor,
sel;
if ( image.bookmarks ) {
editor.focus();
// Retrieve the selection beforehand. (https://dev.ckeditor.com/ticket/8324)
sel = editor.getSelection();
}
// Start transaction - do not allow any mutations to the
// snapshots stack done when selecting bookmarks (much probably
// by selectionChange listener).
this.locked = { level: 999 };
this.editor.loadSnapshot( image.contents );
if ( image.bookmarks )
sel.selectBookmarks( image.bookmarks );
else if ( CKEDITOR.env.ie ) {
// IE BUG: If I don't set the selection to *somewhere* after setting
// document contents, then IE would create an empty paragraph at the bottom
// the next time the document is modified.
var $range = this.editor.document.getBody().$.createTextRange();
$range.collapse( true );
$range.select();
}
this.locked = null;
this.index = image.index;
this.currentImage = this.snapshots[ this.index ];
// Update current image with the actual editor
// content, since actualy content may differ from
// the original snapshot due to dom change. (https://dev.ckeditor.com/ticket/4622)
this.update();
this.refreshState();
editor.fire( 'change' );
},
/**
* Gets the closest available image.
*
* @param {Boolean} isUndo If `true`, it will return the previous image.
* @returns {CKEDITOR.plugins.undo.Image} Next image or `null`.
*/
getNextImage: function( isUndo ) {
var snapshots = this.snapshots,
currentImage = this.currentImage,
image, i;
if ( currentImage ) {
if ( isUndo ) {
for ( i = this.index - 1; i >= 0; i-- ) {
image = snapshots[ i ];
if ( !currentImage.equalsContent( image ) ) {
image.index = i;
return image;
}
}
} else {
for ( i = this.index + 1; i < snapshots.length; i++ ) {
image = snapshots[ i ];
if ( !currentImage.equalsContent( image ) ) {
image.index = i;
return image;
}
}
}
}
return null;
},
/**
* Checks the current redo state.
*
* @returns {Boolean} Whether the document has a previous state to retrieve.
*/
redoable: function() {
return this.enabled && this.hasRedo;
},
/**
* Checks the current undo state.
*
* @returns {Boolean} Whether the document has a future state to restore.
*/
undoable: function() {
return this.enabled && this.hasUndo;
},
/**
* Performs an undo operation on current index.
*/
undo: function() {
if ( this.undoable() ) {
this.save( true );
var image = this.getNextImage( true );
if ( image )
return this.restoreImage( image ), true;
}
return false;
},
/**
* Performs a redo operation on current index.
*/
redo: function() {
if ( this.redoable() ) {
// Try to save. If no changes have been made, the redo stack
// will not change, so it will still be redoable.
this.save( true );
// If instead we had changes, we can't redo anymore.
if ( this.redoable() ) {
var image = this.getNextImage( false );
if ( image )
return this.restoreImage( image ), true;
}
}
return false;
},
/**
* Updates the last snapshot of the undo stack with the current editor content.
*
* @param {CKEDITOR.plugins.undo.Image} [newImage] The image which will replace the current one.
* If it is not set, it defaults to the image taken from the editor.
*/
update: function( newImage ) {
// Do not change snapshots stack is locked.
if ( this.locked )
return;
if ( !newImage )
newImage = new Image( this.editor );
var i = this.index,
snapshots = this.snapshots;
// Find all previous snapshots made for the same content (which differ
// only by selection) and replace all of them with the current image.
while ( i > 0 && this.currentImage.equalsContent( snapshots[ i - 1 ] ) )
i -= 1;
snapshots.splice( i, this.index - i + 1, newImage );
this.index = i;
this.currentImage = newImage;
},
/**
* Amends the last snapshot and changes its selection (only in case when content
* is equal between these two).
*
* @since 4.4.4
* @param {CKEDITOR.plugins.undo.Image} newSnapshot New snapshot with new selection.
* @returns {Boolean} Returns `true` if selection was amended.
*/
updateSelection: function( newSnapshot ) {
if ( !this.snapshots.length )
return false;
var snapshots = this.snapshots,
lastImage = snapshots[ snapshots.length - 1 ];
if ( lastImage.equalsContent( newSnapshot ) ) {
if ( !lastImage.equalsSelection( newSnapshot ) ) {
snapshots[ snapshots.length - 1 ] = newSnapshot;
this.currentImage = newSnapshot;
return true;
}
}
return false;
},
/**
* Locks the snapshot stack to prevent any save/update operations and when necessary,
* updates the tip of the snapshot stack with the DOM changes introduced during the
* locked period, after the {@link #unlock} method is called.
*
* It is mainly used to ensure any DOM operations that should not be recorded
* (e.g. auto paragraphing) are not added to the stack.
*
* **Note:** For every `lock` call you must call {@link #unlock} once to unlock the undo manager.
*
* @since 4.0
* @param {Boolean} [dontUpdate] When set to `true`, the last snapshot will not be updated
* with current content and selection. By default, if undo manager was up to date when the lock started,
* the last snapshot will be updated to the current state when unlocking. This means that all changes
* done during the lock will be merged into the previous snapshot or the next one. Use this option to gain
* more control over this behavior. For example, it is possible to group changes done during the lock into
* a separate snapshot.
* @param {Boolean} [forceUpdate] When set to `true`, the last snapshot will always be updated with the
* current content and selection regardless of the current state of the undo manager.
* When not set, the last snapshot will be updated only if the undo manager was up to date when locking.
* Additionally, this option makes it possible to lock the snapshot when the editor is not in the `wysiwyg` mode,
* because when it is passed, the snapshots will not need to be compared.
*/
lock: function( dontUpdate, forceUpdate ) {
if ( !this.locked ) {
if ( dontUpdate )
this.locked = { level: 1 };
else {
var update = null;
if ( forceUpdate )
update = true;
else {
// Make a contents image. Don't include bookmarks, because:
// * we don't compare them,
// * there's a chance that DOM has been changed since
// locked (e.g. fake) selection was made, so createBookmark2 could fail.
// https://dev.ckeditor.com/ticket/11027#comment:3
var imageBefore = new Image( this.editor, true );
// If current editor content matches the tip of snapshot stack,
// the stack tip must be updated by unlock, to include any changes made
// during this period.
if ( this.currentImage && this.currentImage.equalsContent( imageBefore ) )
update = imageBefore;
}
this.locked = { update: update, level: 1 };
}
// Increase the level of lock.
} else {
this.locked.level++;
}
},
/**
* Unlocks the snapshot stack and checks to amend the last snapshot.
*
* See {@link #lock} for more details.
*
* @since 4.0
*/
unlock: function() {
if ( this.locked ) {
// Decrease level of lock and check if equals 0, what means that undoM is completely unlocked.
if ( !--this.locked.level ) {
var update = this.locked.update;
this.locked = null;
// forceUpdate was passed to lock().
if ( update === true )
this.update();
// update is instance of Image.
else if ( update ) {
var newImage = new Image( this.editor, true );
if ( !update.equalsContent( newImage ) )
this.update();
}
}
}
}
};
/**
* Codes for navigation keys like *Arrows*, *Page Up/Down*, etc.
* Used by the {@link #isNavigationKey} method.
*
* @since 4.4.5
* @readonly
* @static
*/
UndoManager.navigationKeyCodes = {
37: 1, 38: 1, 39: 1, 40: 1, // Arrows.
36: 1, 35: 1, // Home, End.
33: 1, 34: 1 // PgUp, PgDn.
};
/**
* Key groups identifier mapping. Used for accessing members in
* {@link #strokesRecorded}.
*
* * `FUNCTIONAL` &ndash; identifier for the *Backspace* / *Delete* key.
* * `PRINTABLE` &ndash; identifier for printable keys.
*
* Example usage:
*
* undoManager.strokesRecorded[ undoManager.keyGroups.FUNCTIONAL ];
*
* @since 4.4.5
* @readonly
* @static
*/
UndoManager.keyGroups = {
PRINTABLE: 0,
FUNCTIONAL: 1
};
/**
* Checks whether a key is one of navigation keys (*Arrows*, *Page Up/Down*, etc.).
* See also the {@link #navigationKeyCodes} property.
*
* @since 4.4.5
* @static
* @param {Number} keyCode
* @returns {Boolean}
*/
UndoManager.isNavigationKey = function( keyCode ) {
return !!UndoManager.navigationKeyCodes[ keyCode ];
};
/**
* Returns the group to which the passed `keyCode` belongs.
*
* @since 4.4.5
* @static
* @param {Number} keyCode
* @returns {Number}
*/
UndoManager.getKeyGroup = function( keyCode ) {
var keyGroups = UndoManager.keyGroups;
return backspaceOrDelete[ keyCode ] ? keyGroups.FUNCTIONAL : keyGroups.PRINTABLE;
};
/**
* @since 4.4.5
* @static
* @param {Number} keyGroup
* @returns {Number}
*/
UndoManager.getOppositeKeyGroup = function( keyGroup ) {
var keyGroups = UndoManager.keyGroups;
return ( keyGroup == keyGroups.FUNCTIONAL ? keyGroups.PRINTABLE : keyGroups.FUNCTIONAL );
};
/**
* Whether we need to use a workaround for functional (*Backspace*, *Delete*) keys not firing
* the `keypress` event in Internet Explorer in this environment and for the specified `keyCode`.
*
* @since 4.4.5
* @static
* @param {Number} keyCode
* @returns {Boolean}
*/
UndoManager.ieFunctionalKeysBug = function( keyCode ) {
return CKEDITOR.env.ie && UndoManager.getKeyGroup( keyCode ) == UndoManager.keyGroups.FUNCTIONAL;
};
// Helper method called when undoManager.typing val was changed to true.
function onTypingStart( undoManager ) {
// It's safe to now indicate typing state.
undoManager.typing = true;
// Manually mark snapshot as available.
undoManager.hasUndo = true;
undoManager.hasRedo = false;
undoManager.onChange();
}
/**
* Contains a snapshot of the editor content and selection at a given point in time.
*
* @private
* @class CKEDITOR.plugins.undo.Image
* @constructor Creates an Image class instance.
* @param {CKEDITOR.editor} editor The editor instance on which the image is created.
* @param {Boolean} [contentsOnly] If set to `true`, the image will only contain content without the selection.
*/
var Image = CKEDITOR.plugins.undo.Image = function( editor, contentsOnly ) {
this.editor = editor;
editor.fire( 'beforeUndoImage' );
var contents = editor.getSnapshot();
// In IE, we need to remove the expando attributes.
if ( CKEDITOR.env.ie && contents )
contents = contents.replace( /\s+data-cke-expando=".*?"/g, '' );
this.contents = contents;
if ( !contentsOnly ) {
var selection = contents && editor.getSelection();
this.bookmarks = selection && selection.createBookmarks2( true );
}
editor.fire( 'afterUndoImage' );
};
// Attributes that browser may changing them when setting via innerHTML.
var protectedAttrs = /\b(?:href|src|name)="[^"]*?"/gi;
Image.prototype = {
/**
* @param {CKEDITOR.plugins.undo.Image} otherImage Image to compare to.
* @returns {Boolean} Returns `true` if content in `otherImage` is the same.
*/
equalsContent: function( otherImage ) {
var thisContents = this.contents,
otherContents = otherImage.contents;
// For IE7 and IE QM: Comparing only the protected attribute values but not the original ones.(https://dev.ckeditor.com/ticket/4522)
if ( CKEDITOR.env.ie && ( CKEDITOR.env.ie7Compat || CKEDITOR.env.quirks ) ) {
thisContents = thisContents.replace( protectedAttrs, '' );
otherContents = otherContents.replace( protectedAttrs, '' );
}
if ( thisContents != otherContents )
return false;
return true;
},
/**
* @param {CKEDITOR.plugins.undo.Image} otherImage Image to compare to.
* @returns {Boolean} Returns `true` if selection in `otherImage` is the same.
*/
equalsSelection: function( otherImage ) {
var bookmarksA = this.bookmarks,
bookmarksB = otherImage.bookmarks;
if ( bookmarksA || bookmarksB ) {
if ( !bookmarksA || !bookmarksB || bookmarksA.length != bookmarksB.length )
return false;
for ( var i = 0; i < bookmarksA.length; i++ ) {
var bookmarkA = bookmarksA[ i ],
bookmarkB = bookmarksB[ i ];
if ( bookmarkA.startOffset != bookmarkB.startOffset || bookmarkA.endOffset != bookmarkB.endOffset ||
!CKEDITOR.tools.arrayCompare( bookmarkA.start, bookmarkB.start ) ||
!CKEDITOR.tools.arrayCompare( bookmarkA.end, bookmarkB.end ) ) {
return false;
}
}
}
return true;
}
/**
* Editor content.
*
* @readonly
* @property {String} contents
*/
/**
* Bookmarks representing the selection in an image.
*
* @readonly
* @property {Object[]} bookmarks Array of bookmark2 objects, see {@link CKEDITOR.dom.range#createBookmark2} for definition.
*/
};
/**
* A class encapsulating all native event listeners which have to be used in
* order to handle undo manager integration for native editing actions (excluding drag and drop and paste support
* handled by the Clipboard plugin).
*
* @since 4.4.4
* @private
* @class CKEDITOR.plugins.undo.NativeEditingHandler
* @member CKEDITOR.plugins.undo Undo manager owning the handler.
* @constructor
* @param {CKEDITOR.plugins.undo.UndoManager} undoManager
*/
var NativeEditingHandler = CKEDITOR.plugins.undo.NativeEditingHandler = function( undoManager ) {
// We'll use keyboard + input events to determine if snapshot should be created.
// Since `input` event is fired before `keyup`. We can tell in `keyup` event if input occured.
// That will tell us if any printable data was inserted.
// On `input` event we'll increase input fired counter for proper key code.
// Eventually it might be canceled by paste/drop using `ignoreInputEvent` flag.
// Order of events can be found in http://www.w3.org/TR/DOM-Level-3-Events/
/**
* An undo manager instance owning the editing handler.
*
* @property {CKEDITOR.plugins.undo.UndoManager} undoManager
*/
this.undoManager = undoManager;
/**
* See {@link #ignoreInputEventListener}.
*
* @since 4.4.5
* @private
*/
this.ignoreInputEvent = false;
/**
* A stack of pressed keys.
*
* @since 4.4.5
* @property {CKEDITOR.plugins.undo.KeyEventsStack} keyEventsStack
*/
this.keyEventsStack = new KeyEventsStack();
/**
* An image of the editor during the `keydown` event (therefore without DOM modification).
*
* @property {CKEDITOR.plugins.undo.Image} lastKeydownImage
*/
this.lastKeydownImage = null;
};
NativeEditingHandler.prototype = {
/**
* The `keydown` event listener.
*
* @param {CKEDITOR.dom.event} evt
*/
onKeydown: function( evt ) {
var keyCode = evt.data.getKey();
// The composition is in progress - ignore the key. (https://dev.ckeditor.com/ticket/12597)
if ( keyCode === 229 ) {
return;
}
// Block undo/redo keystrokes when at the bottom/top of the undo stack (https://dev.ckeditor.com/ticket/11126 and https://dev.ckeditor.com/ticket/11677).
if ( CKEDITOR.tools.indexOf( keystrokes, evt.data.getKeystroke() ) > -1 ) {
evt.data.preventDefault();
return;
}
// Cleaning tab functional keys.
this.keyEventsStack.cleanUp( evt );
var undoManager = this.undoManager;
// Gets last record for provided keyCode. If not found will create one.
var last = this.keyEventsStack.getLast( keyCode );
if ( !last ) {
this.keyEventsStack.push( keyCode );
}
// We need to store an image which will be used in case of key group
// change.
this.lastKeydownImage = new Image( undoManager.editor );
if ( UndoManager.isNavigationKey( keyCode ) || this.undoManager.keyGroupChanged( keyCode ) ) {
if ( undoManager.strokesRecorded[ 0 ] || undoManager.strokesRecorded[ 1 ] ) {
// We already have image, so we'd like to reuse it.
// https://dev.ckeditor.com/ticket/12300
undoManager.save( false, this.lastKeydownImage, false );
undoManager.resetType();
}
}
},
/**
* The `input` event listener.
*/
onInput: function() {
// Input event is ignored if paste/drop event were fired before.
if ( this.ignoreInputEvent ) {
// Reset flag - ignore only once.
this.ignoreInputEvent = false;
return;
}
var lastInput = this.keyEventsStack.getLast();
// Nothing in key events stack, but input event called. Interesting...
// That's because on Android order of events is buggy and also keyCode is set to 0.
if ( !lastInput ) {
lastInput = this.keyEventsStack.push( 0 );
}
// Increment inputs counter for provided key code.
this.keyEventsStack.increment( lastInput.keyCode );
// Exceeded limit.
if ( this.keyEventsStack.getTotalInputs() >= this.undoManager.strokesLimit ) {
this.undoManager.type( lastInput.keyCode, true );
this.keyEventsStack.resetInputs();
}
},
/**
* The `keyup` event listener.
*
* @param {CKEDITOR.dom.event} evt
*/
onKeyup: function( evt ) {
var undoManager = this.undoManager,
keyCode = evt.data.getKey(),
totalInputs = this.keyEventsStack.getTotalInputs();
// Remove record from stack for provided key code.
this.keyEventsStack.remove( keyCode );
// Second part of the workaround for IEs functional keys bug. We need to check whether something has really
// changed because we blindly mocked the keypress event.
// Also we need to be aware that lastKeydownImage might not be available (https://dev.ckeditor.com/ticket/12327).
if ( UndoManager.ieFunctionalKeysBug( keyCode ) && this.lastKeydownImage &&
this.lastKeydownImage.equalsContent( new Image( undoManager.editor, true ) ) ) {
return;
}
if ( totalInputs > 0 ) {
undoManager.type( keyCode );
} else if ( UndoManager.isNavigationKey( keyCode ) ) {
// Note content snapshot has been checked in keydown.
this.onNavigationKey( true );
}
},
/**
* Method called for navigation change. At first it will check if current content does not differ
* from the last saved snapshot.
*
* * If the content is different, the method creates a standard, extra snapshot.
* * If the content is not different, the method will compare the selection, and will
* amend the last snapshot selection if it changed.
*
* @param {Boolean} skipContentCompare If set to `true`, it will not compare content, and only do a selection check.
*/
onNavigationKey: function( skipContentCompare ) {
var undoManager = this.undoManager;
// We attempt to save content snapshot, if content didn't change, we'll
// only amend selection.
if ( skipContentCompare || !undoManager.save( true, null, false ) )
undoManager.updateSelection( new Image( undoManager.editor ) );
undoManager.resetType();
},
/**
* Makes the next `input` event to be ignored.
*/
ignoreInputEventListener: function() {
this.ignoreInputEvent = true;
},
/**
* Stops ignoring `input` events.
* @since 4.7.3
*/
activateInputEventListener: function() {
this.ignoreInputEvent = false;
},
/**
* Attaches editable listeners required to provide the undo functionality.
*/
attachListeners: function() {
var editor = this.undoManager.editor,
editable = editor.editable(),
that = this;
// We'll create a snapshot here (before DOM modification), because we'll
// need unmodified content when we got keygroup toggled in keyup.
editable.attachListener( editable, 'keydown', function( evt ) {
that.onKeydown( evt );
// On IE keypress isn't fired for functional (backspace/delete) keys.
// Let's pretend that something's changed.
if ( UndoManager.ieFunctionalKeysBug( evt.data.getKey() ) ) {
that.onInput();
}
}, null, null, 999 );
// Only IE can't use input event, because it's not fired in contenteditable.
editable.attachListener( editable, ( CKEDITOR.env.ie ? 'keypress' : 'input' ), that.onInput, that, null, 999 );
// Keyup executes main snapshot logic.
editable.attachListener( editable, 'keyup', that.onKeyup, that, null, 999 );
// On paste and drop we need to ignore input event.
// It would result with calling undoManager.type() on any following key.
editable.attachListener( editable, 'paste', that.ignoreInputEventListener, that, null, 999 );
editable.attachListener( editable, 'drop', that.ignoreInputEventListener, that, null, 999 );
// After paste we need to re-enable input event listener (#554).
editor.on( 'afterPaste', that.activateInputEventListener, that, null, 999 );
// Click should create a snapshot if needed, but shouldn't cause change event.
// Don't pass onNavigationKey directly as a listener because it accepts one argument which
// will conflict with evt passed to listener.
// https://dev.ckeditor.com/ticket/12324 comment:4
editable.attachListener( editable.isInline() ? editable : editor.document.getDocumentElement(), 'click', function() {
that.onNavigationKey();
}, null, null, 999 );
// When pressing `Tab` key while editable is focused, `keyup` event is not fired.
// Which means that record for `tab` key stays in key events stack.
// We assume that when editor is blurred `tab` key is already up.
editable.attachListener( this.undoManager.editor, 'blur', function() {
that.keyEventsStack.remove( 9 /*Tab*/ );
}, null, null, 999 );
}
};
/**
* This class represents a stack of pressed keys and stores information
* about how many `input` events each key press has caused.
*
* @since 4.4.5
* @private
* @class CKEDITOR.plugins.undo.KeyEventsStack
* @constructor
*/
var KeyEventsStack = CKEDITOR.plugins.undo.KeyEventsStack = function() {
/**
* @readonly
*/
this.stack = [];
};
KeyEventsStack.prototype = {
/**
* Pushes a literal object with two keys: `keyCode` and `inputs` (whose initial value is set to `0`) to stack.
* It is intended to be called on the `keydown` event.
*
* @param {Number} keyCode
*/
push: function( keyCode ) {
var length = this.stack.push( { keyCode: keyCode, inputs: 0 } );
return this.stack[ length - 1 ];
},
/**
* Returns the index of the last registered `keyCode` in the stack.
* If no `keyCode` is provided, then the function will return the index of the last item.
* If an item is not found, it will return `-1`.
*
* @param {Number} [keyCode]
* @returns {Number}
*/
getLastIndex: function( keyCode ) {
if ( typeof keyCode != 'number' ) {
return this.stack.length - 1; // Last index or -1.
} else {
var i = this.stack.length;
while ( i-- ) {
if ( this.stack[ i ].keyCode == keyCode ) {
return i;
}
}
return -1;
}
},
/**
* Returns the last key recorded in the stack. If `keyCode` is provided, then it will return
* the last record for this `keyCode`.
*
* @param {Number} [keyCode]
* @returns {Object} Last matching record or `null`.
*/
getLast: function( keyCode ) {
var index = this.getLastIndex( keyCode );
if ( index != -1 ) {
return this.stack[ index ];
} else {
return null;
}
},
/**
* Increments registered input events for stack record for a given `keyCode`.
*
* @param {Number} keyCode
*/
increment: function( keyCode ) {
var found = this.getLast( keyCode );
if ( !found ) { // %REMOVE_LINE%
throw new Error( 'Trying to increment, but could not found by keyCode: ' + keyCode + '.' ); // %REMOVE_LINE%
} // %REMOVE_LINE%
found.inputs++;
},
/**
* Removes the last record from the stack for the provided `keyCode`.
*
* @param {Number} keyCode
*/
remove: function( keyCode ) {
var index = this.getLastIndex( keyCode );
if ( index != -1 ) {
this.stack.splice( index, 1 );
}
},
/**
* Resets the `inputs` value to `0` for a given `keyCode` or in entire stack if a
* `keyCode` is not specified.
*
* @param {Number} [keyCode]
*/
resetInputs: function( keyCode ) {
if ( typeof keyCode == 'number' ) {
var last = this.getLast( keyCode );
if ( !last ) { // %REMOVE_LINE%
throw new Error( 'Trying to reset inputs count, but could not found by keyCode: ' + keyCode + '.' ); // %REMOVE_LINE%
} // %REMOVE_LINE%
last.inputs = 0;
} else {
var i = this.stack.length;
while ( i-- ) {
this.stack[ i ].inputs = 0;
}
}
},
/**
* Sums up inputs number for each key code and returns it.
*
* @returns {Number}
*/
getTotalInputs: function() {
var i = this.stack.length,
total = 0;
while ( i-- ) {
total += this.stack[ i ].inputs;
}
return total;
},
/**
* Cleans the stack based on a provided `keydown` event object. The rationale behind this method
* is that some keystrokes cause the `keydown` event to be fired in the editor, but not the `keyup` event.
* For instance, *Alt+Tab* will fire `keydown`, but since the editor is blurred by it, then there is
* no `keyup`, so the keystroke is not removed from the stack.
*
* @param {CKEDITOR.dom.event} event
*/
cleanUp: function( event ) {
var nativeEvent = event.data.$;
if ( !( nativeEvent.ctrlKey || nativeEvent.metaKey ) ) {
this.remove( 17 );
}
if ( !nativeEvent.shiftKey ) {
this.remove( 16 );
}
if ( !nativeEvent.altKey ) {
this.remove( 18 );
}
}
};
} )();
/**
* The number of undo steps to be saved. The higher value is set, the more
* memory is used for it.
*
* config.undoStackSize = 50;
*
* @cfg {Number} [undoStackSize=20]
* @member CKEDITOR.config
*/
/**
* Fired when the editor is about to save an undo snapshot. This event can be
* fired by plugins and customizations to make the editor save undo snapshots.
*
* @event saveSnapshot
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Fired before an undo image is to be created. An *undo image* represents the
* editor state at some point. It is saved into the undo store, so the editor is
* able to recover the editor state on undo and redo operations.
*
* @since 3.5.3
* @event beforeUndoImage
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
* @see CKEDITOR.editor#afterUndoImage
*/
/**
* Fired after an undo image is created. An *undo image* represents the
* editor state at some point. It is saved into the undo store, so the editor is
* able to recover the editor state on undo and redo operations.
*
* @since 3.5.3
* @event afterUndoImage
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
* @see CKEDITOR.editor#beforeUndoImage
*/
/**
* Fired when the content of the editor is changed.
*
* Due to performance reasons, it is not verified if the content really changed.
* The editor instead watches several editing actions that usually result in
* changes. This event may thus in some cases be fired when no changes happen
* or may even get fired twice.
*
* If it is important not to get the `change` event fired too often, you should compare the
* previous and the current editor content inside the event listener. It is
* not recommended to do that on every `change` event.
*
* Please note that the `change` event is only fired in the {@link #property-mode wysiwyg mode}.
* In order to implement similar functionality in the source mode, you can listen for example to the {@link #key}
* event or the native [`input`](https://developer.mozilla.org/en-US/docs/Web/Reference/Events/input)
* event (not supported by Internet Explorer 8).
*
* editor.on( 'mode', function() {
* if ( this.mode == 'source' ) {
* var editable = editor.editable();
* editable.attachListener( editable, 'input', function() {
* // Handle changes made in the source mode.
* } );
* }
* } );
*
* @since 4.2
* @event change
* @member CKEDITOR.editor
* @param {CKEDITOR.editor} editor This editor instance.
*/