169 lines
4.2 KiB
JavaScript
169 lines
4.2 KiB
JavaScript
/**
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* @license Copyright (c) 2003-2014, CKSource - Frederico Knabben. All rights reserved.
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* For licensing, see LICENSE.md or http://ckeditor.com/license
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*/
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/**
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* Contains UI features related to an editor instance.
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*
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* @class
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* @mixins CKEDITOR.event
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* @constructor Creates an ui class instance.
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* @param {CKEDITOR.editor} editor The editor instance.
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*/
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CKEDITOR.ui = function( editor ) {
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if ( editor.ui )
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return editor.ui;
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this.items = {};
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this.instances = {};
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this.editor = editor;
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/**
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* Object used to hold private stuff.
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*
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* @private
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*/
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this._ = {
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handlers: {}
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};
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return this;
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};
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// PACKAGER_RENAME( CKEDITOR.ui )
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CKEDITOR.ui.prototype = {
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/**
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* Adds a UI item to the items collection. These items can be later used in
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* the interface.
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*
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* // Add a new button named 'MyBold'.
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* editorInstance.ui.add( 'MyBold', CKEDITOR.UI_BUTTON, {
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* label: 'My Bold',
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* command: 'bold'
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* } );
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*
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* @param {String} name The UI item name.
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* @param {Object} type The item type.
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* @param {Object} definition The item definition. The properties of this
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* object depend on the item type.
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*/
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add: function( name, type, definition ) {
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// Compensate the unique name of this ui item to definition.
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definition.name = name.toLowerCase();
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var item = this.items[ name ] = {
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type: type,
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// The name of {@link CKEDITOR.command} which associate with this UI.
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command: definition.command || null,
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args: Array.prototype.slice.call( arguments, 2 )
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};
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CKEDITOR.tools.extend( item, definition );
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},
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/**
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* Retrieve the created ui objects by name.
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*
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* @param {String} name The name of the UI definition.
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*/
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get: function( name ) {
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return this.instances[ name ];
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},
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/**
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* Gets a UI object.
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*
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* @param {String} name The UI item hame.
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* @returns {Object} The UI element.
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*/
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create: function( name ) {
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var item = this.items[ name ],
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handler = item && this._.handlers[ item.type ],
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command = item && item.command && this.editor.getCommand( item.command );
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var result = handler && handler.create.apply( this, item.args );
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this.instances[ name ] = result;
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// Add reference inside command object.
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if ( command )
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command.uiItems.push( result );
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if ( result && !result.type )
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result.type = item.type;
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return result;
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},
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/**
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* Adds a handler for a UI item type. The handler is responsible for
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* transforming UI item definitions in UI objects.
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*
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* @param {Object} type The item type.
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* @param {Object} handler The handler definition.
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*/
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addHandler: function( type, handler ) {
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this._.handlers[ type ] = handler;
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},
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/**
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* Returns the unique DOM element that represents one editor's UI part, as
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* the editor UI is made completely decoupled from DOM (no DOM reference hold),
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* this method is mainly used to retrieve the rendered DOM part by name.
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*
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* // Hide the bottom space in the UI.
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* var bottom = editor.ui.getSpace( 'bottom' );
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* bottom.setStyle( 'display', 'none' );
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*
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* @param {String} name The space name.
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* @returns {CKEDITOR.dom.element} The element that represents the space.
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*/
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space: function( name ) {
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return CKEDITOR.document.getById( this.spaceId( name ) );
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},
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/**
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* Generate the HTML ID from a specific UI space name.
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*
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* @param name
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* @todo param and return types?
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*/
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spaceId: function( name ) {
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return this.editor.id + '_' + name;
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}
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};
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CKEDITOR.event.implementOn( CKEDITOR.ui );
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/**
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* Internal event fired when a new UI element is ready.
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*
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* @event ready
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* @param {Object} data The new element.
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*/
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/**
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* Virtual class which just illustrates the features of handler objects to be
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* passed to the {@link CKEDITOR.ui#addHandler} function.
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* This class is not really part of the API, so don't call its constructor.
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*
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* @class CKEDITOR.ui.handlerDefinition
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*/
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/**
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* Transforms an item definition into an UI item object.
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*
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* editorInstance.ui.addHandler( CKEDITOR.UI_BUTTON, {
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* create: function( definition ) {
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* return new CKEDITOR.ui.button( definition );
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* }
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* } );
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*
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* @method create
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* @param {Object} definition The item definition.
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* @returns {Object} The UI element.
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* @todo We lack the "UI element" abstract super class.
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*/
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