LDAPAccountManager/lam/templates/lib/extra/ckeditor/core/editor.js

2092 lines
70 KiB
JavaScript

/**
* @license Copyright (c) 2003-2018, CKSource - Frederico Knabben. All rights reserved.
* For licensing, see LICENSE.md or https://ckeditor.com/legal/ckeditor-oss-license
*/
/**
* @fileOverview Defines the {@link CKEDITOR.editor} class that represents an
* editor instance.
*/
( function() {
// Override the basic constructor defined at editor_basic.js.
Editor.prototype = CKEDITOR.editor.prototype;
CKEDITOR.editor = Editor;
/**
* Represents an editor instance. This constructor should be rarely
* used in favor of the {@link CKEDITOR} editor creation functions.
*
* @class CKEDITOR.editor
* @mixins CKEDITOR.event
* @constructor Creates an editor class instance.
* @param {Object} [instanceConfig] Configuration values for this specific instance.
* @param {CKEDITOR.dom.element} [element] The DOM element upon which this editor
* will be created.
* @param {Number} [mode] The element creation mode to be used by this editor.
*/
function Editor( instanceConfig, element, mode ) {
// Call the CKEDITOR.event constructor to initialize this instance.
CKEDITOR.event.call( this );
// Make a clone of the config object, to avoid having it touched by our code. (https://dev.ckeditor.com/ticket/9636)
instanceConfig = instanceConfig && CKEDITOR.tools.clone( instanceConfig );
// if editor is created off one page element.
if ( element !== undefined ) {
// Asserting element and mode not null.
if ( !( element instanceof CKEDITOR.dom.element ) )
throw new Error( 'Expect element of type CKEDITOR.dom.element.' );
else if ( !mode )
throw new Error( 'One of the element modes must be specified.' );
if ( CKEDITOR.env.ie && CKEDITOR.env.quirks && mode == CKEDITOR.ELEMENT_MODE_INLINE )
throw new Error( 'Inline element mode is not supported on IE quirks.' );
if ( !isSupportedElement( element, mode ) )
throw new Error( 'The specified element mode is not supported on element: "' + element.getName() + '".' );
/**
* The original host page element upon which the editor is created. It is only
* supposed to be provided by the particular editor creator and is not subject to
* be modified.
*
* @readonly
* @property {CKEDITOR.dom.element}
*/
this.element = element;
/**
* This property indicates the way this instance is associated with the {@link #element}.
* See also {@link CKEDITOR#ELEMENT_MODE_INLINE} and {@link CKEDITOR#ELEMENT_MODE_REPLACE}.
*
* @readonly
* @property {Number}
*/
this.elementMode = mode;
this.name = ( this.elementMode != CKEDITOR.ELEMENT_MODE_APPENDTO ) && ( element.getId() || element.getNameAtt() );
} else {
this.elementMode = CKEDITOR.ELEMENT_MODE_NONE;
}
// Declare the private namespace.
this._ = {};
this.commands = {};
/**
* Contains all UI templates created for this editor instance.
*
* @readonly
* @property {Object}
*/
this.templates = {};
/**
* A unique identifier of this editor instance.
*
* **Note:** It will be originated from the `id` or `name`
* attribute of the {@link #element}, otherwise a name pattern of
* `'editor{n}'` will be used.
*
* @readonly
* @property {String}
*/
this.name = this.name || genEditorName();
/**
* A unique random string assigned to each editor instance on the page.
*
* @readonly
* @property {String}
*/
this.id = CKEDITOR.tools.getNextId();
/**
* Indicates editor initialization status. The following statuses are available:
*
* * **unloaded**: The initial state — the editor instance was initialized,
* but its components (configuration, plugins, language files) are not loaded yet.
* * **loaded**: The editor components were loaded — see the {@link CKEDITOR.editor#loaded} event.
* * **ready**: The editor is fully initialized and ready — see the {@link CKEDITOR.editor#instanceReady} event.
* * **destroyed**: The editor was destroyed — see the {@link CKEDITOR.editor#method-destroy} method.
*
* @since 4.1
* @readonly
* @property {String}
*/
this.status = 'unloaded';
/**
* The configuration for this editor instance. It inherits all
* settings defined in {@link CKEDITOR.config}, combined with settings
* loaded from custom configuration files and those defined inline in
* the page when creating the editor.
*
* var editor = CKEDITOR.instances.editor1;
* alert( editor.config.skin ); // e.g. 'moono'
*
* @readonly
* @property {CKEDITOR.config}
*/
this.config = CKEDITOR.tools.prototypedCopy( CKEDITOR.config );
/**
* The namespace containing UI features related to this editor instance.
*
* @readonly
* @property {CKEDITOR.ui}
*/
this.ui = new CKEDITOR.ui( this );
/**
* Controls the focus state of this editor instance. This property
* is rarely used for normal API operations. It is mainly
* targeted at developers adding UI elements to the editor interface.
*
* @readonly
* @property {CKEDITOR.focusManager}
*/
this.focusManager = new CKEDITOR.focusManager( this );
/**
* Controls keystroke typing in this editor instance.
*
* @readonly
* @property {CKEDITOR.keystrokeHandler}
*/
this.keystrokeHandler = new CKEDITOR.keystrokeHandler( this );
// Make the editor update its command states on mode change.
this.on( 'readOnly', updateCommands );
this.on( 'selectionChange', function( evt ) {
updateCommandsContext( this, evt.data.path );
} );
this.on( 'activeFilterChange', function() {
updateCommandsContext( this, this.elementPath(), true );
} );
this.on( 'mode', updateCommands );
// Handle startup focus.
this.on( 'instanceReady', function() {
if ( this.config.startupFocus ) {
if ( this.config.startupFocus === 'end' ) {
var range = this.createRange();
range.selectNodeContents( this.editable() );
range.shrink( CKEDITOR.SHRINK_ELEMENT, true );
range.collapse();
this.getSelection().selectRanges( [ range ] );
}
this.focus();
}
} );
CKEDITOR.fire( 'instanceCreated', null, this );
// Add this new editor to the CKEDITOR.instances collections.
CKEDITOR.add( this );
// Return the editor instance immediately to enable early stage event registrations.
CKEDITOR.tools.setTimeout( function() {
if ( this.status !== 'destroyed' ) {
initConfig( this, instanceConfig );
} else {
CKEDITOR.warn( 'editor-incorrect-destroy' );
}
}, 0, this );
}
var nameCounter = 0;
function genEditorName() {
do {
var name = 'editor' + ( ++nameCounter );
}
while ( CKEDITOR.instances[ name ] );
return name;
}
// Asserting element DTD depending on mode.
function isSupportedElement( element, mode ) {
if ( mode == CKEDITOR.ELEMENT_MODE_INLINE )
return element.is( CKEDITOR.dtd.$editable ) || element.is( 'textarea' );
else if ( mode == CKEDITOR.ELEMENT_MODE_REPLACE )
return !element.is( CKEDITOR.dtd.$nonBodyContent );
return 1;
}
function updateCommands() {
var commands = this.commands,
name;
for ( name in commands )
updateCommand( this, commands[ name ] );
}
function updateCommand( editor, cmd ) {
cmd[ cmd.startDisabled ? 'disable' : editor.readOnly && !cmd.readOnly ? 'disable' : cmd.modes[ editor.mode ] ? 'enable' : 'disable' ]();
}
function updateCommandsContext( editor, path, forceRefresh ) {
// Commands cannot be refreshed without a path. In edge cases
// it may happen that there's no selection when this function is executed.
// For example when active filter is changed in https://dev.ckeditor.com/ticket/10877.
if ( !path )
return;
var command,
name,
commands = editor.commands;
for ( name in commands ) {
command = commands[ name ];
if ( forceRefresh || command.contextSensitive )
command.refresh( editor, path );
}
}
// ##### START: Config Privates
// These function loads custom configuration files and cache the
// CKEDITOR.editorConfig functions defined on them, so there is no need to
// download them more than once for several instances.
var loadConfigLoaded = {};
function loadConfig( editor ) {
var customConfig = editor.config.customConfig;
// Check if there is a custom config to load.
if ( !customConfig )
return false;
customConfig = CKEDITOR.getUrl( customConfig );
var loadedConfig = loadConfigLoaded[ customConfig ] || ( loadConfigLoaded[ customConfig ] = {} );
// If the custom config has already been downloaded, reuse it.
if ( loadedConfig.fn ) {
// Call the cached CKEDITOR.editorConfig defined in the custom
// config file for the editor instance depending on it.
loadedConfig.fn.call( editor, editor.config );
// If there is no other customConfig in the chain, fire the
// "configLoaded" event.
if ( CKEDITOR.getUrl( editor.config.customConfig ) == customConfig || !loadConfig( editor ) )
editor.fireOnce( 'customConfigLoaded' );
} else {
// Load the custom configuration file.
// To resolve customConfig race conflicts, use scriptLoader#queue
// instead of scriptLoader#load (https://dev.ckeditor.com/ticket/6504).
CKEDITOR.scriptLoader.queue( customConfig, function() {
// If the CKEDITOR.editorConfig function has been properly
// defined in the custom configuration file, cache it.
if ( CKEDITOR.editorConfig )
loadedConfig.fn = CKEDITOR.editorConfig;
else
loadedConfig.fn = function() {};
// Call the load config again. This time the custom
// config is already cached and so it will get loaded.
loadConfig( editor );
} );
}
return true;
}
function initConfig( editor, instanceConfig ) {
// Setup the lister for the "customConfigLoaded" event.
editor.on( 'customConfigLoaded', function() {
if ( instanceConfig ) {
// Register the events that may have been set at the instance
// configuration object.
if ( instanceConfig.on ) {
for ( var eventName in instanceConfig.on ) {
editor.on( eventName, instanceConfig.on[ eventName ] );
}
}
// Overwrite the settings from the in-page config.
CKEDITOR.tools.extend( editor.config, instanceConfig, true );
delete editor.config.on;
}
onConfigLoaded( editor );
} );
// The instance config may override the customConfig setting to avoid
// loading the default ~/config.js file.
if ( instanceConfig && instanceConfig.customConfig != null )
editor.config.customConfig = instanceConfig.customConfig;
// Load configs from the custom configuration files.
if ( !loadConfig( editor ) )
editor.fireOnce( 'customConfigLoaded' );
}
// ##### END: Config Privates
// Set config related properties.
function onConfigLoaded( editor ) {
var config = editor.config;
/**
* Indicates the read-only state of this editor. This is a read-only property.
* See also {@link CKEDITOR.editor#setReadOnly}.
*
* @since 3.6
* @readonly
* @property {Boolean}
*/
editor.readOnly = isEditorReadOnly();
function isEditorReadOnly() {
if ( config.readOnly ) {
return true;
}
if ( editor.elementMode == CKEDITOR.ELEMENT_MODE_INLINE ) {
if ( editor.element.is( 'textarea' ) ) {
return editor.element.hasAttribute( 'disabled' ) || editor.element.hasAttribute( 'readonly' );
} else {
return editor.element.isReadOnly();
}
} else if ( editor.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE ) {
return editor.element.hasAttribute( 'disabled' ) || editor.element.hasAttribute( 'readonly' );
}
return false;
}
/**
* Indicates that the editor is running in an environment where
* no block elements are accepted inside the content.
*
* This can be for example inline editor based on an `<h1>` element.
*
* @readonly
* @property {Boolean}
*/
editor.blockless = editor.elementMode == CKEDITOR.ELEMENT_MODE_INLINE ?
!( editor.element.is( 'textarea' ) || CKEDITOR.dtd[ editor.element.getName() ].p ) :
false;
/**
* The [tabbing navigation](http://en.wikipedia.org/wiki/Tabbing_navigation) order determined for this editor instance.
* This can be set by the <code>{@link CKEDITOR.config#tabIndex}</code>
* setting or taken from the `tabindex` attribute of the
* {@link #element} associated with the editor.
*
* alert( editor.tabIndex ); // e.g. 0
*
* @readonly
* @property {Number} [=0]
*/
editor.tabIndex = config.tabIndex || editor.element && editor.element.getAttribute( 'tabindex' ) || 0;
editor.activeEnterMode = editor.enterMode = validateEnterMode( editor, config.enterMode );
editor.activeShiftEnterMode = editor.shiftEnterMode = validateEnterMode( editor, config.shiftEnterMode );
// Set CKEDITOR.skinName. Note that it is not possible to have
// different skins on the same page, so the last one to set it "wins".
if ( config.skin )
CKEDITOR.skinName = config.skin;
// Fire the "configLoaded" event.
editor.fireOnce( 'configLoaded' );
initComponents( editor );
}
// Various other core components that read editor configuration.
function initComponents( editor ) {
// Documented in dataprocessor.js.
editor.dataProcessor = new CKEDITOR.htmlDataProcessor( editor );
// Set activeFilter directly to avoid firing event.
editor.filter = editor.activeFilter = new CKEDITOR.filter( editor );
loadSkin( editor );
}
function loadSkin( editor ) {
CKEDITOR.skin.loadPart( 'editor', function() {
loadLang( editor );
} );
}
function loadLang( editor ) {
CKEDITOR.lang.load( editor.config.language, editor.config.defaultLanguage, function( languageCode, lang ) {
var configTitle = editor.config.title;
/**
* The code for the language resources that have been loaded
* for the user interface elements of this editor instance.
*
* alert( editor.langCode ); // e.g. 'en'
*
* @readonly
* @property {String}
*/
editor.langCode = languageCode;
/**
* An object that contains all language strings used by the editor interface.
*
* alert( editor.lang.basicstyles.bold ); // e.g. 'Negrito' (if the language is set to Portuguese)
*
* @readonly
* @property {Object} lang
*/
// As we'll be adding plugin specific entries that could come
// from different language code files, we need a copy of lang,
// not a direct reference to it.
editor.lang = CKEDITOR.tools.prototypedCopy( lang );
/**
* Indicates the human-readable title of this editor. Although this is a read-only property,
* it can be initialized with {@link CKEDITOR.config#title}.
*
* **Note:** Please do not confuse this property with {@link CKEDITOR.editor#name editor.name}
* which identifies the instance in the {@link CKEDITOR#instances} literal.
*
* @since 4.2
* @readonly
* @property {String/Boolean}
*/
editor.title = typeof configTitle == 'string' || configTitle === false ? configTitle : [ editor.lang.editor, editor.name ].join( ', ' );
if ( !editor.config.contentsLangDirection ) {
// Fallback to either the editable element direction or editor UI direction depending on creators.
editor.config.contentsLangDirection = editor.elementMode == CKEDITOR.ELEMENT_MODE_INLINE ? editor.element.getDirection( 1 ) : editor.lang.dir;
}
editor.fire( 'langLoaded' );
preloadStylesSet( editor );
} );
}
// Preloads styles set file (config.stylesSet).
// If stylesSet was defined directly (by an array)
// this function will call loadPlugins fully synchronously.
// If stylesSet is a string (path) loadPlugins will
// be called asynchronously.
// In both cases - styles will be preload before plugins initialization.
function preloadStylesSet( editor ) {
editor.getStylesSet( function( styles ) {
// Wait for editor#loaded, so plugins could add their listeners.
// But listen with high priority to fire editor#stylesSet before editor#uiReady and editor#setData.
editor.once( 'loaded', function() {
// Note: we can't use fireOnce because this event may canceled and fired again.
editor.fire( 'stylesSet', { styles: styles } );
}, null, null, 1 );
loadPlugins( editor );
} );
}
function loadPlugins( editor ) {
var config = editor.config,
plugins = config.plugins,
extraPlugins = config.extraPlugins,
removePlugins = config.removePlugins;
if ( extraPlugins ) {
// Remove them first to avoid duplications.
var extraRegex = new RegExp( '(?:^|,)(?:' + extraPlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)', 'g' );
plugins = plugins.replace( extraRegex, '' );
plugins += ',' + extraPlugins;
}
if ( removePlugins ) {
var removeRegex = new RegExp( '(?:^|,)(?:' + removePlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)', 'g' );
plugins = plugins.replace( removeRegex, '' );
}
// Load the Adobe AIR plugin conditionally.
CKEDITOR.env.air && ( plugins += ',adobeair' );
// Load all plugins defined in the "plugins" setting.
CKEDITOR.plugins.load( plugins.split( ',' ), function( plugins ) {
// The list of plugins.
var pluginsArray = [];
// The language code to get loaded for each plugin. Null
// entries will be appended for plugins with no language files.
var languageCodes = [];
// The list of URLs to language files.
var languageFiles = [];
/**
* An object that contains references to all plugins used by this
* editor instance.
*
* alert( editor.plugins.dialog.path ); // e.g. 'http://example.com/ckeditor/plugins/dialog/'
*
* // Check if a plugin is available.
* if ( editor.plugins.image ) {
* ...
* }
*
* @readonly
* @property {Object}
*/
editor.plugins = plugins;
// Loop through all plugins, to build the list of language
// files to get loaded.
//
// Check also whether any of loaded plugins doesn't require plugins
// defined in config.removePlugins. Throw non-blocking error if this happens.
for ( var pluginName in plugins ) {
var plugin = plugins[ pluginName ],
pluginLangs = plugin.lang,
lang = null,
requires = plugin.requires,
match, name;
// Transform it into a string, if it's not one.
if ( CKEDITOR.tools.isArray( requires ) )
requires = requires.join( ',' );
if ( requires && ( match = requires.match( removeRegex ) ) ) {
while ( ( name = match.pop() ) ) {
CKEDITOR.error( 'editor-plugin-required', { plugin: name.replace( ',', '' ), requiredBy: pluginName } );
}
}
// If the plugin has "lang".
if ( pluginLangs && !editor.lang[ pluginName ] ) {
// Trasnform the plugin langs into an array, if it's not one.
if ( pluginLangs.split )
pluginLangs = pluginLangs.split( ',' );
// Resolve the plugin language. If the current language
// is not available, get English or the first one.
if ( CKEDITOR.tools.indexOf( pluginLangs, editor.langCode ) >= 0 )
lang = editor.langCode;
else {
// The language code may have the locale information (zh-cn).
// Fall back to locale-less in that case (zh).
var langPart = editor.langCode.replace( /-.*/, '' );
if ( langPart != editor.langCode && CKEDITOR.tools.indexOf( pluginLangs, langPart ) >= 0 )
lang = langPart;
// Try the only "generic" option we have: English.
else if ( CKEDITOR.tools.indexOf( pluginLangs, 'en' ) >= 0 )
lang = 'en';
else
lang = pluginLangs[ 0 ];
}
if ( !plugin.langEntries || !plugin.langEntries[ lang ] ) {
// Put the language file URL into the list of files to
// get downloaded.
languageFiles.push( CKEDITOR.getUrl( plugin.path + 'lang/' + lang + '.js' ) );
} else {
editor.lang[ pluginName ] = plugin.langEntries[ lang ];
lang = null;
}
}
// Save the language code, so we know later which
// language has been resolved to this plugin.
languageCodes.push( lang );
pluginsArray.push( plugin );
}
// Load all plugin specific language files in a row.
CKEDITOR.scriptLoader.load( languageFiles, function() {
// Initialize all plugins that have the "beforeInit" and "init" methods defined.
var methods = [ 'beforeInit', 'init', 'afterInit' ];
for ( var m = 0; m < methods.length; m++ ) {
for ( var i = 0; i < pluginsArray.length; i++ ) {
var plugin = pluginsArray[ i ];
// Uses the first loop to update the language entries also.
if ( m === 0 && languageCodes[ i ] && plugin.lang && plugin.langEntries )
editor.lang[ plugin.name ] = plugin.langEntries[ languageCodes[ i ] ];
// Call the plugin method (beforeInit and init).
if ( plugin[ methods[ m ] ] )
plugin[ methods[ m ] ]( editor );
}
}
editor.fireOnce( 'pluginsLoaded' );
// Setup the configured keystrokes.
config.keystrokes && editor.setKeystroke( editor.config.keystrokes );
// Setup the configured blocked keystrokes.
for ( i = 0; i < editor.config.blockedKeystrokes.length; i++ )
editor.keystrokeHandler.blockedKeystrokes[ editor.config.blockedKeystrokes[ i ] ] = 1;
editor.status = 'loaded';
editor.fireOnce( 'loaded' );
CKEDITOR.fire( 'instanceLoaded', null, editor );
} );
} );
}
// Send to data output back to editor's associated element.
function updateEditorElement() {
var element = this.element;
// Some editor creation mode will not have the
// associated element.
if ( element && this.elementMode != CKEDITOR.ELEMENT_MODE_APPENDTO ) {
var data = this.getData();
if ( this.config.htmlEncodeOutput )
data = CKEDITOR.tools.htmlEncode( data );
if ( element.is( 'textarea' ) )
element.setValue( data );
else
element.setHtml( data );
return true;
}
return false;
}
// Always returns ENTER_BR in case of blockless editor.
function validateEnterMode( editor, enterMode ) {
return editor.blockless ? CKEDITOR.ENTER_BR : enterMode;
}
// Create DocumentFragment from specified ranges. For now it handles only tables
// and returns DocumentFragment from the 1. range for other cases. (https://dev.ckeditor.com/ticket/13884)
function createDocumentFragmentFromRanges( ranges, editable ) {
var docFragment = new CKEDITOR.dom.documentFragment(),
tableClone,
currentRow,
currentRowClone;
// We must handle two cases here:
// 1. <tr>[<td>Cell</td>]</tr> (IE9+, Edge, Chrome, Firefox)
// 2. <td>[Cell]</td> (IE8-, Safari)
function isSelectedCell( range ) {
var start = range.startContainer,
end = range.endContainer;
if ( start.is && ( start.is( 'tr' ) ||
( start.is( 'td' ) && start.equals( end ) && range.endOffset === start.getChildCount() ) ) ) {
return true;
}
return false;
}
function cloneCell( range ) {
var start = range.startContainer;
if ( start.is( 'tr' ) ) {
return range.cloneContents();
}
return start.clone( true );
}
for ( var i = 0; i < ranges.length; i++ ) {
var range = ranges[ i ],
container = range.startContainer.getAscendant( 'tr', true );
if ( isSelectedCell( range ) ) {
if ( !tableClone ) {
tableClone = container.getAscendant( 'table' ).clone();
tableClone.append( container.getAscendant( { thead: 1, tbody: 1, tfoot: 1 } ).clone() );
docFragment.append( tableClone );
tableClone = tableClone.findOne( 'thead, tbody, tfoot' );
}
if ( !( currentRow && currentRow.equals( container ) ) ) {
currentRow = container;
currentRowClone = container.clone();
tableClone.append( currentRowClone );
}
currentRowClone.append( cloneCell( range ) );
} else {
// If there was something else copied with table,
// append it to DocumentFragment.
docFragment.append( range.cloneContents() );
}
}
if ( !tableClone ) {
return editable.getHtmlFromRange( ranges[ 0 ] );
}
return docFragment;
}
CKEDITOR.tools.extend( CKEDITOR.editor.prototype, {
/**
* Adds a command definition to the editor instance. Commands added with
* this function can be executed later with the <code>{@link #execCommand}</code> method.
*
* editorInstance.addCommand( 'sample', {
* exec: function( editor ) {
* alert( 'Executing a command for the editor name "' + editor.name + '"!' );
* }
* } );
*
* @param {String} commandName The indentifier name of the command.
* @param {CKEDITOR.commandDefinition} commandDefinition The command definition.
*/
addCommand: function( commandName, commandDefinition ) {
commandDefinition.name = commandName.toLowerCase();
var cmd = new CKEDITOR.command( this, commandDefinition );
// Update command when mode is set.
// This guarantees that commands added before first editor#mode
// aren't immediately updated, but waits for editor#mode and that
// commands added later are immediately refreshed, even when added
// before instanceReady. https://dev.ckeditor.com/ticket/10103, https://dev.ckeditor.com/ticket/10249
if ( this.mode )
updateCommand( this, cmd );
return this.commands[ commandName ] = cmd;
},
/**
* Attaches the editor to a form to call {@link #updateElement} before form submission.
* This method is called by both creators ({@link CKEDITOR#replace replace} and
* {@link CKEDITOR#inline inline}), so there is no reason to call it manually.
*
* @private
*/
_attachToForm: function() {
var editor = this,
element = editor.element,
form = new CKEDITOR.dom.element( element.$.form );
// If are replacing a textarea, we must
if ( element.is( 'textarea' ) ) {
if ( form ) {
form.on( 'submit', onSubmit );
// Check if there is no element/elements input with name == "submit".
// If they exists they will overwrite form submit function (form.$.submit).
// If form.$.submit is overwritten we can not do anything with it.
if ( isFunction( form.$.submit ) ) {
// Setup the submit function because it doesn't fire the
// "submit" event.
form.$.submit = CKEDITOR.tools.override( form.$.submit, function( originalSubmit ) {
return function() {
onSubmit();
// For IE, the DOM submit function is not a
// function, so we need third check.
if ( originalSubmit.apply )
originalSubmit.apply( this );
else
originalSubmit();
};
} );
}
// Remove 'submit' events registered on form element before destroying.(https://dev.ckeditor.com/ticket/3988)
editor.on( 'destroy', function() {
form.removeListener( 'submit', onSubmit );
} );
}
}
function onSubmit( evt ) {
editor.updateElement();
// https://dev.ckeditor.com/ticket/8031 If textarea had required attribute and editor is empty fire 'required' event and if
// it was cancelled, prevent submitting the form.
if ( editor._.required && !element.getValue() && editor.fire( 'required' ) === false ) {
// When user press save button event (evt) is undefined (see save plugin).
// This method works because it throws error so originalSubmit won't be called.
// Also this error won't be shown because it will be caught in save plugin.
evt.data.preventDefault();
}
}
function isFunction( f ) {
// For IE8 typeof fun == object so we cannot use it.
return !!( f && f.call && f.apply );
}
},
/**
* Destroys the editor instance, releasing all resources used by it.
* If the editor replaced an element, the element will be recovered.
*
* alert( CKEDITOR.instances.editor1 ); // e.g. object
* CKEDITOR.instances.editor1.destroy();
* alert( CKEDITOR.instances.editor1 ); // undefined
*
* @param {Boolean} [noUpdate] If the instance is replacing a DOM
* element, this parameter indicates whether or not to update the
* element with the instance content.
*/
destroy: function( noUpdate ) {
this.fire( 'beforeDestroy' );
!noUpdate && updateEditorElement.call( this );
this.editable( null );
if ( this.filter ) {
this.filter.destroy();
delete this.filter;
}
delete this.activeFilter;
this.status = 'destroyed';
this.fire( 'destroy' );
// Plug off all listeners to prevent any further events firing.
this.removeAllListeners();
CKEDITOR.remove( this );
CKEDITOR.fire( 'instanceDestroyed', null, this );
},
/**
* Returns an {@link CKEDITOR.dom.elementPath element path} for the selection in the editor.
*
* @param {CKEDITOR.dom.node} [startNode] From which the path should start,
* if not specified defaults to editor selection's
* start element yielded by {@link CKEDITOR.dom.selection#getStartElement}.
* @returns {CKEDITOR.dom.elementPath}
*/
elementPath: function( startNode ) {
if ( !startNode ) {
var sel = this.getSelection();
if ( !sel )
return null;
startNode = sel.getStartElement();
}
return startNode ? new CKEDITOR.dom.elementPath( startNode, this.editable() ) : null;
},
/**
* Shortcut to create a {@link CKEDITOR.dom.range} instance from the editable element.
*
* @returns {CKEDITOR.dom.range} The DOM range created if the editable has presented.
* @see CKEDITOR.dom.range
*/
createRange: function() {
var editable = this.editable();
return editable ? new CKEDITOR.dom.range( editable ) : null;
},
/**
* Executes a command associated with the editor.
*
* editorInstance.execCommand( 'bold' );
*
* @param {String} commandName The identifier name of the command.
* @param {Object} [data] The data to be passed to the command. It defaults to
* an empty object starting from 4.7.0.
* @returns {Boolean} `true` if the command was executed successfully, `false` otherwise.
* @see CKEDITOR.editor#addCommand
*/
execCommand: function( commandName, data ) {
var command = this.getCommand( commandName );
var eventData = {
name: commandName,
commandData: data || {},
command: command
};
if ( command && command.state != CKEDITOR.TRISTATE_DISABLED ) {
if ( this.fire( 'beforeCommandExec', eventData ) !== false ) {
eventData.returnValue = command.exec( eventData.commandData );
// Fire the 'afterCommandExec' immediately if command is synchronous.
if ( !command.async && this.fire( 'afterCommandExec', eventData ) !== false )
return eventData.returnValue;
}
}
// throw 'Unknown command name "' + commandName + '"';
return false;
},
/**
* Gets one of the registered commands. Note that after registering a
* command definition with {@link #addCommand}, it is
* transformed internally into an instance of
* {@link CKEDITOR.command}, which will then be returned by this function.
*
* @param {String} commandName The name of the command to be returned.
* This is the same name that is used to register the command with `addCommand`.
* @returns {CKEDITOR.command} The command object identified by the provided name.
*/
getCommand: function( commandName ) {
return this.commands[ commandName ];
},
/**
* Gets the editor data. The data will be in "raw" format. It is the same
* data that is posted by the editor.
*
* if ( CKEDITOR.instances.editor1.getData() == '' )
* alert( 'There is no data available.' );
*
* @param {Boolean} internal If set to `true`, it will prevent firing the
* {@link CKEDITOR.editor#beforeGetData} and {@link CKEDITOR.editor#event-getData} events, so
* the real content of the editor will not be read and cached data will be returned. The method will work
* much faster, but this may result in the editor returning the data that is not up to date. This parameter
* should thus only be set to `true` when you are certain that the cached data is up to date.
*
* @returns {String} The editor data.
*/
getData: function( internal ) {
!internal && this.fire( 'beforeGetData' );
var eventData = this._.data;
if ( typeof eventData != 'string' ) {
var element = this.element;
if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE )
eventData = element.is( 'textarea' ) ? element.getValue() : element.getHtml();
else
eventData = '';
}
eventData = { dataValue: eventData };
// Fire "getData" so data manipulation may happen.
!internal && this.fire( 'getData', eventData );
return eventData.dataValue;
},
/**
* Gets the "raw data" currently available in the editor. This is a
* fast method which returns the data as is, without processing, so it is
* not recommended to use it on resulting pages. Instead it can be used
* combined with the {@link #method-loadSnapshot} method in order
* to automatically save the editor data from time to time
* while the user is using the editor, to avoid data loss, without risking
* performance issues.
*
* alert( editor.getSnapshot() );
*
* See also:
*
* * {@link CKEDITOR.editor#method-getData}.
*
* @returns {String} Editor "raw data".
*/
getSnapshot: function() {
var data = this.fire( 'getSnapshot' );
if ( typeof data != 'string' ) {
var element = this.element;
if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE ) {
data = element.is( 'textarea' ) ? element.getValue() : element.getHtml();
}
else {
// If we don't have a proper element, set data to an empty string,
// as this method is expected to return a string. (https://dev.ckeditor.com/ticket/13385)
data = '';
}
}
return data;
},
/**
* Loads "raw data" into the editor. The data is loaded with processing
* straight to the editing area. It should not be used as a way to load
* any kind of data, but instead in combination with
* {@link #method-getSnapshot}-produced data.
*
* var data = editor.getSnapshot();
* editor.loadSnapshot( data );
*
* @see CKEDITOR.editor#setData
*/
loadSnapshot: function( snapshot ) {
this.fire( 'loadSnapshot', snapshot );
},
/**
* Sets the editor data. The data must be provided in the "raw" format (HTML).
*
* Note that this method is asynchronous. The `callback` parameter must
* be used if interaction with the editor is needed after setting the data.
*
* CKEDITOR.instances.editor1.setData( '<p>This is the editor data.</p>' );
*
* CKEDITOR.instances.editor1.setData( '<p>Some other editor data.</p>', {
* callback: function() {
* this.checkDirty(); // true
* }
* } );
*
* Note: In **CKEditor 4.4.2** the signature of this method has changed. All arguments
* except `data` were wrapped into the `options` object. However, backward compatibility
* was preserved and it is still possible to use the `data, callback, internal` arguments.
*
*
* @param {String} data The HTML code to replace current editor content.
* @param {Object} [options]
* @param {Boolean} [options.internal=false] Whether to suppress any event firing when copying data internally inside the editor.
* @param {Function} [options.callback] Function to be called after `setData` is completed (on {@link #dataReady}).
* @param {Boolean} [options.noSnapshot=false] If set to `true`, it will prevent recording an undo snapshot.
* Introduced in CKEditor 4.4.2.
*/
setData: function( data, options, internal ) {
var fireSnapshot = true,
// Backward compatibility.
callback = options,
eventData;
if ( options && typeof options == 'object' ) {
internal = options.internal;
callback = options.callback;
fireSnapshot = !options.noSnapshot;
}
if ( !internal && fireSnapshot )
this.fire( 'saveSnapshot' );
if ( callback || !internal ) {
this.once( 'dataReady', function( evt ) {
if ( !internal && fireSnapshot )
this.fire( 'saveSnapshot' );
if ( callback )
callback.call( evt.editor );
} );
}
// Fire "setData" so data manipulation may happen.
eventData = { dataValue: data };
!internal && this.fire( 'setData', eventData );
this._.data = eventData.dataValue;
!internal && this.fire( 'afterSetData', eventData );
},
/**
* Puts or restores the editor into the read-only state. When in read-only,
* the user is not able to change the editor content, but can still use
* some editor features. This function sets the {@link #property-readOnly}
* property of the editor, firing the {@link #event-readOnly} event.
*
* **Note:** The current editing area will be reloaded.
*
* @since 3.6
* @param {Boolean} [isReadOnly] Indicates that the editor must go
* read-only (`true`, default) or be restored and made editable (`false`).
*/
setReadOnly: function( isReadOnly ) {
isReadOnly = ( isReadOnly == null ) || isReadOnly;
if ( this.readOnly != isReadOnly ) {
this.readOnly = isReadOnly;
// Block or release BACKSPACE key according to current read-only
// state to prevent browser's history navigation (https://dev.ckeditor.com/ticket/9761).
this.keystrokeHandler.blockedKeystrokes[ 8 ] = +isReadOnly;
this.editable().setReadOnly( isReadOnly );
// Fire the readOnly event so the editor features can update
// their state accordingly.
this.fire( 'readOnly' );
}
},
/**
* Inserts HTML code into the currently selected position in the editor in WYSIWYG mode.
*
* Example:
*
* CKEDITOR.instances.editor1.insertHtml( '<p>This is a new paragraph.</p>' );
*
* Fires the {@link #event-insertHtml} and {@link #event-afterInsertHtml} events. The HTML is inserted
* in the {@link #event-insertHtml} event's listener with a default priority (10) so you can add listeners with
* lower or higher priorities in order to execute some code before or after the HTML is inserted.
*
* @param {String} html HTML code to be inserted into the editor.
* @param {String} [mode='html'] The mode in which the HTML code will be inserted. One of the following:
*
* * `'html'` &ndash; The inserted content will completely override the styles at the selected position.
* * `'unfiltered_html'` &ndash; Like `'html'` but the content is not filtered with {@link CKEDITOR.filter}.
* * `'text'` &ndash; The inserted content will inherit the styles applied in
* the selected position. This mode should be used when inserting "htmlified" plain text
* (HTML without inline styles and styling elements like `<b>`, `<strong>`, `<span style="...">`).
*
* @param {CKEDITOR.dom.range} [range] If specified, the HTML will be inserted into the range
* instead of into the selection. The selection will be placed at the end of the insertion (like in the normal case).
* Introduced in CKEditor 4.5.
*/
insertHtml: function( html, mode, range ) {
this.fire( 'insertHtml', { dataValue: html, mode: mode, range: range } );
},
/**
* Inserts text content into the currently selected position in the
* editor in WYSIWYG mode. The styles of the selected element will be applied to the inserted text.
* Spaces around the text will be left untouched.
*
* CKEDITOR.instances.editor1.insertText( ' line1 \n\n line2' );
*
* Fires the {@link #event-insertText} and {@link #event-afterInsertHtml} events. The text is inserted
* in the {@link #event-insertText} event's listener with a default priority (10) so you can add listeners with
* lower or higher priorities in order to execute some code before or after the text is inserted.
*
* @since 3.5
* @param {String} text Text to be inserted into the editor.
*/
insertText: function( text ) {
this.fire( 'insertText', text );
},
/**
* Inserts an element into the currently selected position in the editor in WYSIWYG mode.
*
* var element = CKEDITOR.dom.element.createFromHtml( '<img src="hello.png" border="0" title="Hello" />' );
* CKEDITOR.instances.editor1.insertElement( element );
*
* Fires the {@link #event-insertElement} event. The element is inserted in the listener with a default priority (10),
* so you can add listeners with lower or higher priorities in order to execute some code before or after
* the element is inserted.
*
* @param {CKEDITOR.dom.element} element The element to be inserted into the editor.
*/
insertElement: function( element ) {
this.fire( 'insertElement', element );
},
/**
* Gets the selected HTML (it is returned as a {@link CKEDITOR.dom.documentFragment document fragment}
* or a string). This method is designed to work as the user would expect the copy functionality to work.
* For instance, if the following selection was made:
*
* <p>a<b>b{c}d</b>e</p>
*
* The following HTML will be returned:
*
* <b>c</b>
*
* As you can see, the information about the bold formatting was preserved, even though the selection was
* anchored inside the `<b>` element.
*
* See also:
*
* * the {@link #extractSelectedHtml} method,
* * the {@link CKEDITOR.editable#getHtmlFromRange} method.
*
* @since 4.5
* @param {Boolean} [toString] If `true`, then stringified HTML will be returned.
* @returns {CKEDITOR.dom.documentFragment/String}
*/
getSelectedHtml: function( toString ) {
var editable = this.editable(),
selection = this.getSelection(),
ranges = selection && selection.getRanges();
if ( !editable || !ranges || ranges.length === 0 ) {
return null;
}
var docFragment = createDocumentFragmentFromRanges( ranges, editable );
return toString ? docFragment.getHtml() : docFragment;
},
/**
* Gets the selected HTML (it is returned as a {@link CKEDITOR.dom.documentFragment document fragment}
* or a string) and removes the selected part of the DOM. This method is designed to work as the user would
* expect the cut and delete functionalities to work.
*
* See also:
*
* * the {@link #getSelectedHtml} method,
* * the {@link CKEDITOR.editable#extractHtmlFromRange} method.
*
* @since 4.5
* @param {Boolean} [toString] If `true`, then stringified HTML will be returned.
* @param {Boolean} [removeEmptyBlock=false] Default `false` means that the function will keep an empty block (if the
* entire content was removed) or it will create it (if a block element was removed) and set the selection in that block.
* If `true`, the empty block will be removed or not created. In this case the function will not handle the selection.
* @returns {CKEDITOR.dom.documentFragment/String/null}
*/
extractSelectedHtml: function( toString, removeEmptyBlock ) {
var editable = this.editable(),
ranges = this.getSelection().getRanges(),
docFragment = new CKEDITOR.dom.documentFragment(),
i;
if ( !editable || ranges.length === 0 ) {
return null;
}
for ( i = 0; i < ranges.length; i++ ) {
docFragment.append( editable.extractHtmlFromRange( ranges[ i ], removeEmptyBlock ) );
}
if ( !removeEmptyBlock ) {
this.getSelection().selectRanges( [ ranges[ 0 ] ] );
}
return toString ? docFragment.getHtml() : docFragment;
},
/**
* Moves the selection focus to the editing area space in the editor.
*/
focus: function() {
this.fire( 'beforeFocus' );
},
/**
* Checks whether the current editor content contains changes when
* compared to the content loaded into the editor at startup, or to
* the content available in the editor when {@link #resetDirty}
* was called.
*
* function beforeUnload( evt ) {
* if ( CKEDITOR.instances.editor1.checkDirty() )
* return evt.returnValue = "You will lose the changes made in the editor.";
* }
*
* if ( window.addEventListener )
* window.addEventListener( 'beforeunload', beforeUnload, false );
* else
* window.attachEvent( 'onbeforeunload', beforeUnload );
*
* @returns {Boolean} `true` if the content contains changes.
*/
checkDirty: function() {
return this.status == 'ready' && this._.previousValue !== this.getSnapshot();
},
/**
* Resets the "dirty state" of the editor so subsequent calls to
* {@link #checkDirty} will return `false` if the user will not
* have made further changes to the content.
*
* alert( editor.checkDirty() ); // e.g. true
* editor.resetDirty();
* alert( editor.checkDirty() ); // false
*/
resetDirty: function() {
this._.previousValue = this.getSnapshot();
},
/**
* Updates the `<textarea>` element that was replaced by the editor with
* the current data available in the editor.
*
* **Note:** This method will only affect those editor instances created
* with the {@link CKEDITOR#ELEMENT_MODE_REPLACE} element mode or inline instances
* bound to `<textarea>` elements.
*
* CKEDITOR.instances.editor1.updateElement();
* alert( document.getElementById( 'editor1' ).value ); // The current editor data.
*
* @see CKEDITOR.editor#element
*/
updateElement: function() {
return updateEditorElement.call( this );
},
/**
* Assigns keystrokes associated with editor commands.
*
* editor.setKeystroke( CKEDITOR.CTRL + 115, 'save' ); // Assigned Ctrl+S to the "save" command.
* editor.setKeystroke( CKEDITOR.CTRL + 115, false ); // Disabled Ctrl+S keystroke assignment.
* editor.setKeystroke( [
* [ CKEDITOR.ALT + 122, false ],
* [ CKEDITOR.CTRL + 121, 'link' ],
* [ CKEDITOR.SHIFT + 120, 'bold' ]
* ] );
*
* This method may be used in the following cases:
*
* * By plugins (like `link` or `basicstyles`) to set their keystrokes when plugins are being loaded.
* * During the runtime to modify existing keystrokes.
*
* The editor handles keystroke configuration in the following order:
*
* 1. Plugins use this method to define default keystrokes.
* 2. Editor extends default keystrokes with {@link CKEDITOR.config#keystrokes}.
* 3. Editor blocks keystrokes defined in {@link CKEDITOR.config#blockedKeystrokes}.
*
* You can then set new keystrokes using this method during the runtime.
*
* @since 4.0
* @param {Number/Array} keystroke A keystroke or an array of keystroke definitions.
* @param {String/Boolean} [behavior] A command to be executed on the keystroke.
*/
setKeystroke: function() {
var keystrokes = this.keystrokeHandler.keystrokes,
newKeystrokes = CKEDITOR.tools.isArray( arguments[ 0 ] ) ? arguments[ 0 ] : [ [].slice.call( arguments, 0 ) ],
keystroke, behavior;
for ( var i = newKeystrokes.length; i--; ) {
keystroke = newKeystrokes[ i ];
behavior = 0;
// It may be a pair of: [ key, command ]
if ( CKEDITOR.tools.isArray( keystroke ) ) {
behavior = keystroke[ 1 ];
keystroke = keystroke[ 0 ];
}
if ( behavior )
keystrokes[ keystroke ] = behavior;
else
delete keystrokes[ keystroke ];
}
},
/**
* Returns the keystroke that is assigned to a specified {@link CKEDITOR.command}. If no keystroke is assigned,
* it returns `null`.
*
* Since version 4.7.0 this function also accepts a `command` parameter as a string.
*
* @since 4.6.0
* @param {CKEDITOR.command/String} command The {@link CKEDITOR.command} instance or a string with the command name.
* @returns {Number/null} The keystroke assigned to the provided command or `null` if there is no keystroke.
*/
getCommandKeystroke: function( command ) {
var commandInstance = ( typeof command === 'string' ? this.getCommand( command ) : command );
if ( commandInstance ) {
var commandName = CKEDITOR.tools.object.findKey( this.commands, commandInstance ),
keystrokes = this.keystrokeHandler.keystrokes,
key;
// Some commands have a fake keystroke - for example CUT/COPY/PASTE commands are handled natively.
if ( commandInstance.fakeKeystroke ) {
return commandInstance.fakeKeystroke;
}
for ( key in keystrokes ) {
if ( keystrokes.hasOwnProperty( key ) && keystrokes[ key ] == commandName ) {
return key;
}
}
}
return null;
},
/**
* Shorthand for {@link CKEDITOR.filter#addFeature}.
*
* @since 4.1
* @param {CKEDITOR.feature} feature See {@link CKEDITOR.filter#addFeature}.
* @returns {Boolean} See {@link CKEDITOR.filter#addFeature}.
*/
addFeature: function( feature ) {
return this.filter.addFeature( feature );
},
/**
* Sets the active filter ({@link #activeFilter}). Fires the {@link #activeFilterChange} event.
*
* // Set active filter which allows only 4 elements.
* // Buttons like Bold, Italic will be disabled.
* var filter = new CKEDITOR.filter( 'p strong em br' );
* editor.setActiveFilter( filter );
*
* Setting a new filter will also change the {@link #setActiveEnterMode active Enter modes} to the first values
* allowed by the new filter (see {@link CKEDITOR.filter#getAllowedEnterMode}).
*
* @since 4.3
* @param {CKEDITOR.filter} filter Filter instance or a falsy value (e.g. `null`) to reset to the default one.
*/
setActiveFilter: function( filter ) {
if ( !filter )
filter = this.filter;
if ( this.activeFilter !== filter ) {
this.activeFilter = filter;
this.fire( 'activeFilterChange' );
// Reset active filter to the main one - it resets enter modes, too.
if ( filter === this.filter )
this.setActiveEnterMode( null, null );
else
this.setActiveEnterMode(
filter.getAllowedEnterMode( this.enterMode ),
filter.getAllowedEnterMode( this.shiftEnterMode, true )
);
}
},
/**
* Sets the active Enter modes: ({@link #enterMode} and {@link #shiftEnterMode}).
* Fires the {@link #activeEnterModeChange} event.
*
* Prior to CKEditor 4.3 Enter modes were static and it was enough to check {@link CKEDITOR.config#enterMode}
* and {@link CKEDITOR.config#shiftEnterMode} when implementing a feature which should depend on the Enter modes.
* Since CKEditor 4.3 these options are source of initial:
*
* * static {@link #enterMode} and {@link #shiftEnterMode} values,
* * dynamic {@link #activeEnterMode} and {@link #activeShiftEnterMode} values.
*
* However, the dynamic Enter modes can be changed during runtime by using this method, to reflect the selection context.
* For example, if selection is moved to the {@link CKEDITOR.plugins.widget widget}'s nested editable which
* is a {@link #blockless blockless one}, then the active Enter modes should be changed to {@link CKEDITOR#ENTER_BR}
* (in this case [Widget System](#!/guide/dev_widgets) takes care of that).
*
* **Note:** This method should not be used to configure the editor &ndash; use {@link CKEDITOR.config#enterMode} and
* {@link CKEDITOR.config#shiftEnterMode} instead. This method should only be used to dynamically change
* Enter modes during runtime based on selection changes.
* Keep in mind that changed Enter mode may be overwritten by another plugin/feature when it decided that
* the changed context requires this.
*
* **Note:** In case of blockless editor (inline editor based on an element which cannot contain block elements
* &mdash; see {@link CKEDITOR.editor#blockless}) only {@link CKEDITOR#ENTER_BR} is a valid Enter mode. Therefore
* this method will not allow to set other values.
*
* **Note:** Changing the {@link #activeFilter active filter} may cause the Enter mode to change if default Enter modes
* are not allowed by the new filter.
*
* @since 4.3
* @param {Number} enterMode One of {@link CKEDITOR#ENTER_P}, {@link CKEDITOR#ENTER_DIV}, {@link CKEDITOR#ENTER_BR}.
* Pass falsy value (e.g. `null`) to reset the Enter mode to the default value ({@link #enterMode} and/or {@link #shiftEnterMode}).
* @param {Number} shiftEnterMode See the `enterMode` argument.
*/
setActiveEnterMode: function( enterMode, shiftEnterMode ) {
// Validate passed modes or use default ones (validated on init).
enterMode = enterMode ? validateEnterMode( this, enterMode ) : this.enterMode;
shiftEnterMode = shiftEnterMode ? validateEnterMode( this, shiftEnterMode ) : this.shiftEnterMode;
if ( this.activeEnterMode != enterMode || this.activeShiftEnterMode != shiftEnterMode ) {
this.activeEnterMode = enterMode;
this.activeShiftEnterMode = shiftEnterMode;
this.fire( 'activeEnterModeChange' );
}
},
/**
* Shows a notification to the user.
*
* If the [Notification](https://ckeditor.com/cke4/addon/notification) plugin is not enabled, this function shows
* a normal alert with the given `message`. The `type` and `progressOrDuration` parameters are supported
* only by the Notification plugin.
*
* If the Notification plugin is enabled, this method creates and shows a new notification.
* By default the notification is shown over the editor content, in the viewport if it is possible.
*
* See {@link CKEDITOR.plugins.notification}.
*
* @since 4.5
* @member CKEDITOR.editor
* @param {String} message The message displayed in the notification.
* @param {String} [type='info'] The type of the notification. Can be `'info'`, `'warning'`, `'success'` or `'progress'`.
* @param {Number} [progressOrDuration] If the type is `progress`, the third parameter may be a progress from `0` to `1`
* (defaults to `0`). Otherwise the third parameter may be a notification duration denoting after how many milliseconds
* the notification should be closed automatically. `0` means that the notification will not close automatically and the user
* needs to close it manually. See {@link CKEDITOR.plugins.notification#duration}.
* Note that `warning` notifications will not be closed automatically.
* @returns {CKEDITOR.plugins.notification} Created and shown notification.
*/
showNotification: function( message ) {
alert( message ); // jshint ignore:line
}
} );
} )();
/**
* The editor has no associated element.
*
* @readonly
* @property {Number} [=0]
* @member CKEDITOR
*/
CKEDITOR.ELEMENT_MODE_NONE = 0;
/**
* The element is to be replaced by the editor instance.
*
* @readonly
* @property {Number} [=1]
* @member CKEDITOR
*/
CKEDITOR.ELEMENT_MODE_REPLACE = 1;
/**
* The editor is to be created inside the element.
*
* @readonly
* @property {Number} [=2]
* @member CKEDITOR
*/
CKEDITOR.ELEMENT_MODE_APPENDTO = 2;
/**
* The editor is to be attached to the element, using it as the editing block.
*
* @readonly
* @property {Number} [=3]
* @member CKEDITOR
*/
CKEDITOR.ELEMENT_MODE_INLINE = 3;
/**
* Whether to escape HTML when the editor updates the original input element.
*
* config.htmlEncodeOutput = true;
*
* @since 3.1
* @cfg {Boolean} [htmlEncodeOutput=false]
* @member CKEDITOR.config
*/
/**
* If `true`, makes the editor start in read-only state. Otherwise, it will check
* if the linked `<textarea>` element has the `disabled` attribute.
*
* Read more in the [documentation](#!/guide/dev_readonly)
* and see the [SDK sample](https://sdk.ckeditor.com/samples/readonly.html).
*
* config.readOnly = true;
*
* @since 3.6
* @cfg {Boolean} [readOnly=false]
* @member CKEDITOR.config
* @see CKEDITOR.editor#setReadOnly
*/
/**
* Whether an editable element should have focus when the editor is loading for the first time.
*
* // Focus at the beginning of the editable.
* config.startupFocus = true;
*
* Since CKEditor 4.9.0, `startupFocus` can be explicitly set to either the `start` or the `end`
* of the editable:
*
* // Focus at the beginning of the editable.
* config.startupFocus = 'start';
*
* // Focus at the end of the editable.
* config.startupFocus = 'end';
*
* @cfg {String/Boolean} [startupFocus=false]
* @member CKEDITOR.config
*/
/**
* Customizes the {@link CKEDITOR.editor#title human-readable title} of this editor. This title is displayed in
* tooltips and impacts various [accessibility aspects](#!/guide/dev_a11y-section-announcing-the-editor-on-the-page),
* e.g. it is commonly used by screen readers for distinguishing editor instances and for navigation.
* Accepted values are a string or `false`.
*
* **Note:** When `config.title` is set globally, the same value will be applied to all editor instances
* loaded with this config. This may adversely affect accessibility as screen reader users will be unable
* to distinguish particular editor instances and navigate between them.
*
* **Note:** Setting `config.title = false` may also impair accessibility in a similar way.
*
* **Note:** Please do not confuse this property with {@link CKEDITOR.editor#name}
* which identifies the instance in the {@link CKEDITOR#instances} literal.
*
* // Sets the title to 'My WYSIWYG editor.'. The original title of the element (if it exists)
* // will be restored once the editor instance is destroyed.
* config.title = 'My WYSIWYG editor.';
*
* // Do not touch the title. If the element already has a title, it remains unchanged.
* // Also if no `title` attribute exists, nothing new will be added.
* config.title = false;
*
* See also:
*
* * CKEDITOR.editor#name
* * CKEDITOR.editor#title
*
* @since 4.2
* @cfg {String/Boolean} [title=based on editor.name]
* @member CKEDITOR.config
*/
/**
* Sets listeners on editor events.
*
* **Note:** This property can only be set in the `config` object passed directly
* to {@link CKEDITOR#replace}, {@link CKEDITOR#inline}, and other creators.
*
* CKEDITOR.replace( 'editor1', {
* on: {
* instanceReady: function() {
* alert( this.name ); // 'editor1'
* },
*
* key: function() {
* // ...
* }
* }
* } );
*
* @cfg {Object} on
* @member CKEDITOR.config
*/
/**
* The outermost element in the DOM tree in which the editable element resides. It is provided
* by a specific editor creator after the editor UI is created and is not intended to
* be modified.
*
* var editor = CKEDITOR.instances.editor1;
* alert( editor.container.getName() ); // 'span'
*
* @readonly
* @property {CKEDITOR.dom.element} container
*/
/**
* The document that stores the editor content.
*
* * For the classic (`iframe`-based) editor it is equal to the document inside the
* `iframe` containing the editable element.
* * For the inline editor it is equal to {@link CKEDITOR#document}.
*
* The document object is available after the {@link #contentDom} event is fired
* and may be invalidated when the {@link #contentDomUnload} event is fired
* (classic editor only).
*
* editor.on( 'contentDom', function() {
* console.log( editor.document );
* } );
*
* @readonly
* @property {CKEDITOR.dom.document} document
*/
/**
* The window instance related to the {@link #document} property.
*
* It is always equal to the `editor.document.getWindow()`.
*
* See the {@link #document} property documentation.
*
* @readonly
* @property {CKEDITOR.dom.window} window
*/
/**
* The main filter instance used for input data filtering, data
* transformations, and activation of features.
*
* It points to a {@link CKEDITOR.filter} instance set up based on
* editor configuration.
*
* @since 4.1
* @readonly
* @property {CKEDITOR.filter} filter
*/
/**
* The active filter instance which should be used in the current context (location selection).
* This instance will be used to make a decision which commands, buttons and other
* {@link CKEDITOR.feature features} can be enabled.
*
* By default it equals the {@link #filter} and it can be changed by the {@link #setActiveFilter} method.
*
* editor.on( 'activeFilterChange', function() {
* if ( editor.activeFilter.check( 'cite' ) )
* // Do something when <cite> was enabled - e.g. enable a button.
* else
* // Otherwise do something else.
* } );
*
* See also the {@link #setActiveEnterMode} method for an explanation of dynamic settings.
*
* @since 4.3
* @readonly
* @property {CKEDITOR.filter} activeFilter
*/
/**
* The main (static) Enter mode which is a validated version of the {@link CKEDITOR.config#enterMode} setting.
* Currently only one rule exists &mdash; {@link #blockless blockless editors} may have
* Enter modes set only to {@link CKEDITOR#ENTER_BR}.
*
* @since 4.3
* @readonly
* @property {Number} enterMode
*/
/**
* See the {@link #enterMode} property.
*
* @since 4.3
* @readonly
* @property {Number} shiftEnterMode
*/
/**
* The dynamic Enter mode which should be used in the current context (selection location).
* By default it equals the {@link #enterMode} and it can be changed by the {@link #setActiveEnterMode} method.
*
* See also the {@link #setActiveEnterMode} method for an explanation of dynamic settings.
*
* @since 4.3
* @readonly
* @property {Number} activeEnterMode
*/
/**
* See the {@link #activeEnterMode} property.
*
* @since 4.3
* @readonly
* @property {Number} activeShiftEnterMode
*/
/**
* Event fired by the {@link #setActiveFilter} method when the {@link #activeFilter} is changed.
*
* @since 4.3
* @event activeFilterChange
*/
/**
* Event fired by the {@link #setActiveEnterMode} method when any of the active Enter modes is changed.
* See also the {@link #activeEnterMode} and {@link #activeShiftEnterMode} properties.
*
* @since 4.3
* @event activeEnterModeChange
*/
/**
* Event fired when a CKEDITOR instance is created, but still before initializing it.
* To interact with a fully initialized instance, use the
* {@link CKEDITOR#instanceReady} event instead.
*
* @event instanceCreated
* @member CKEDITOR
* @param {CKEDITOR.editor} editor The editor instance that has been created.
*/
/**
* Event fired when CKEDITOR instance's components (configuration, languages and plugins) are fully
* loaded and initialized. However, the editor will be fully ready for interaction
* on {@link CKEDITOR#instanceReady}.
*
* @event instanceLoaded
* @member CKEDITOR
* @param {CKEDITOR.editor} editor This editor instance that has been loaded.
*/
/**
* Event fired when a CKEDITOR instance is destroyed.
*
* @event instanceDestroyed
* @member CKEDITOR
* @param {CKEDITOR.editor} editor The editor instance that has been destroyed.
*/
/**
* Event fired when a CKEDITOR instance is created, fully initialized and ready for interaction.
*
* @event instanceReady
* @member CKEDITOR
* @param {CKEDITOR.editor} editor The editor instance that has been created.
*/
/**
* Event fired when the language is loaded into the editor instance.
*
* @since 3.6.1
* @event langLoaded
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Event fired when all plugins are loaded and initialized into the editor instance.
*
* @event pluginsLoaded
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Event fired when the styles set is loaded. During the editor initialization
* phase the {@link #getStylesSet} method returns only styles that
* are already loaded, which may not include e.g. styles parsed
* by the `stylesheetparser` plugin. Thus, to be notified when all
* styles are ready, you can listen on this event.
*
* @since 4.1
* @event stylesSet
* @param {CKEDITOR.editor} editor This editor instance.
* @param {Array} styles An array of styles definitions.
*/
/**
* Event fired before the command execution when {@link #execCommand} is called.
*
* @event beforeCommandExec
* @param {CKEDITOR.editor} editor This editor instance.
* @param data
* @param {String} data.name The command name.
* @param {Object} data.commandData The data to be sent to the command. This
* can be manipulated by the event listener.
* @param {CKEDITOR.command} data.command The command itself.
*/
/**
* Event fired after the command execution when {@link #execCommand} is called.
*
* @event afterCommandExec
* @param {CKEDITOR.editor} editor This editor instance.
* @param data
* @param {String} data.name The command name.
* @param {Object} data.commandData The data sent to the command.
* @param {CKEDITOR.command} data.command The command itself.
* @param {Object} data.returnValue The value returned by the command execution.
*/
/**
* Event fired when a custom configuration file is loaded, before the final
* configuration initialization.
*
* Custom configuration files can be loaded thorugh the
* {@link CKEDITOR.config#customConfig} setting. Several files can be loaded
* by changing this setting.
*
* @event customConfigLoaded
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Event fired once the editor configuration is ready (loaded and processed).
*
* @event configLoaded
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Event fired when this editor instance is destroyed. The editor at this
* point is not usable and this event should be used to perform the clean-up
* in any plugin.
*
* @event destroy
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Event fired when the {@link #method-destroy} method is called,
* but before destroying the editor.
*
* @event beforeDestroy
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Internal event to get the current data.
*
* @event beforeGetData
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Internal event to perform the {@link #method-getSnapshot} call.
*
* @event getSnapshot
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Internal event to perform the {@link #method-loadSnapshot} call.
*
* @event loadSnapshot
* @param {CKEDITOR.editor} editor This editor instance.
* @param {String} data The data that will be used.
*/
/**
* Event fired before the {@link #method-getData} call returns, allowing for additional manipulation.
*
* @event getData
* @param {CKEDITOR.editor} editor This editor instance.
* @param data
* @param {String} data.dataValue The data that will be returned.
*/
/**
* Event fired before the {@link #method-setData} call is executed, allowing for additional manipulation.
*
* @event setData
* @param {CKEDITOR.editor} editor This editor instance.
* @param data
* @param {String} data.dataValue The data that will be used.
*/
/**
* Event fired at the end of the {@link #method-setData} call execution. Usually it is better to use the
* {@link #dataReady} event.
*
* @event afterSetData
* @param {CKEDITOR.editor} editor This editor instance.
* @param data
* @param {String} data.dataValue The data that has been set.
*/
/**
* Event fired as an indicator of the editor data loading. It may be the result of
* calling {@link #method-setData} explicitly or an internal
* editor function, like the editor editing mode switching (move to Source and back).
*
* @event dataReady
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Event fired when the CKEDITOR instance is completely created, fully initialized
* and ready for interaction.
*
* @event instanceReady
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Event fired when editor components (configuration, languages and plugins) are fully
* loaded and initialized. However, the editor will be fully ready to for interaction
* on {@link #instanceReady}.
*
* @event loaded
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Event fired by the {@link #method-insertHtml} method. See the method documentation for more information
* about how this event can be used.
*
* @event insertHtml
* @param {CKEDITOR.editor} editor This editor instance.
* @param data
* @param {String} data.mode The mode in which the data is inserted (see {@link #method-insertHtml}).
* @param {String} data.dataValue The HTML code to insert.
* @param {CKEDITOR.dom.range} [data.range] See {@link #method-insertHtml}'s `range` parameter.
*/
/**
* Event fired by the {@link #method-insertText} method. See the method documentation for more information
* about how this event can be used.
*
* @event insertText
* @param {CKEDITOR.editor} editor This editor instance.
* @param {String} data The text to insert.
*/
/**
* Event fired by the {@link #method-insertElement} method. See the method documentation for more information
* about how this event can be used.
*
* @event insertElement
* @param {CKEDITOR.editor} editor This editor instance.
* @param {CKEDITOR.dom.element} data The element to insert.
*/
/**
* Event fired after data insertion using the {@link #method-insertHtml}, {@link CKEDITOR.editable#insertHtml},
* or {@link CKEDITOR.editable#insertHtmlIntoRange} methods.
*
* @since 4.5
* @event afterInsertHtml
* @param data
* @param {CKEDITOR.dom.range} [data.intoRange] If set, the HTML was not inserted into the current selection, but into
* the specified range. This property is set if the {@link CKEDITOR.editable#insertHtmlIntoRange} method was used,
* but not if for the {@link CKEDITOR.editable#insertHtml} method.
*/
/**
* Event fired after the {@link #property-readOnly} property changes.
*
* @since 3.6
* @event readOnly
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Event fired when a UI template is added to the editor instance. It makes
* it possible to bring customizations to the template source.
*
* @event template
* @param {CKEDITOR.editor} editor This editor instance.
* @param data
* @param {String} data.name The template name.
* @param {String} data.source The source data for this template.
*/
/**
* Event fired when the editor content (its DOM structure) is ready.
* It is similar to the native `DOMContentLoaded` event, but it applies to
* the editor content. It is also the first event fired after
* the {@link CKEDITOR.editable} is initialized.
*
* This event is particularly important for classic (`iframe`-based)
* editor, because on editor initialization and every time the data are set
* (by {@link CKEDITOR.editor#method-setData}) content DOM structure
* is rebuilt. Thus, e.g. you need to attach DOM event listeners
* on editable one more time.
*
* For inline editor this event is fired only once &mdash; when the
* editor is initialized for the first time. This is because setting
* editor content does not cause editable destruction and creation.
*
* The {@link #contentDom} event goes along with {@link #contentDomUnload}
* which is fired before the content DOM structure is destroyed. This is the
* right moment to detach content DOM event listener. Otherwise
* browsers like IE or Opera may throw exceptions when accessing
* elements from the detached document.
*
* **Note:** {@link CKEDITOR.editable#attachListener} is a convenient
* way to attach listeners that will be detached on {@link #contentDomUnload}.
*
* editor.on( 'contentDom', function() {
* var editable = editor.editable();
*
* editable.attachListener( editable, 'click', function() {
* console.log( 'The editable was clicked.' );
* });
* });
*
* @event contentDom
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Event fired before the content DOM structure is destroyed.
* See {@link #contentDom} documentation for more details.
*
* @event contentDomUnload
* @param {CKEDITOR.editor} editor This editor instance.
*/
/**
* Event fired when the content DOM changes and some of the references as well as
* the native DOM event listeners could be lost.
* This event is useful when it is important to keep track of references
* to elements in the editable content from code.
*
* @since 4.3
* @event contentDomInvalidated
* @param {CKEDITOR.editor} editor This editor instance.
*/